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Hey ( ˙▿˙ )/

So I've been spending whole week importing sprites and fixing problems that will pop up one after another. Unity pixel art implementations fucking with me, aseprite exporting fucking with me, sprites will drift, overlap in a wrong way, some pixels will be missing etc.



Hopefully most of it fixed (aside from few glaring issues, where i need to learn new tech to deal with). And about 80% is imported. And if I'm gonna draw future sprites properly, even if that will take a bit more time and focus, it will cut importing time about tenfold 

I've learned making my first game, that it's better to settle as much technical stuff as possible at the beginning, so you don't have to change half of your project when it's almost done lol. So im doing just that mostly.
Should have tried to import sprites right when I got couple first frames, but was to lazy to do anything but drawing :^) oh well, it is what it is.

Also next week i have to graduate, so I'll have stuff like final year project defense (and repetition), have to make presentation, some other bullshit probably. Hopefully it won't take too much time :3

I'm glad I've been able to work on game more lately, hope to keep it that way (not glad that i have to fix shit most of that time tho :3)

Have a nice week!  

Comments

SNES

I wonder why pixels are disappearing?

himecut

I wonder that myself lol. From what I understand with pixel per unit values other than 1:1, with some sprite resolutions some pixels will be lost (basically odd width/height bad) I just set ppu to 1:1 (1 pixel = 1 meter basically). Apparently unity physics won't work properly with it, but i won't use any so it's fine. But if you need physics for your game, gotta be extra careful with sprites