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Hey ( ˙▿˙ )/

No matter how much I try to speed up, animating still taking too much time
This little hair bob took 3+ hours to make (hour per frame, seems fair 0.0)

At least I will be able to reuse it  a lot >:)

Progress is good thou, this week I spent more time on game than any other week, without getting burned out!

Almost done with most complicated parts, then just more simple stuff, subtle movement and polishing will be left (and arms, arms are scary)!  

Since I clearly overestimated myself, and was sick/busy most of December, I don't know when something presentable will be ready, but I will try to speed up as much as I can!

I think after animating, things should speed up a lot, but who knows what will come up..

Also if you have any questions at all, don't hesitate to ask, I usually struggle to come up with things to talk about :o

Anyway, gonna work a bit more until it's too late ._.  
Cheers! 

Comments

SNES

I agree, take your time. Good work takes a while and you are doing awesome work! You don't have to answer, but are there specific methods you engaged in to learn how to draw/animate humans? I've been working on locations for a while and I've become a lot more comfortable with that, but drawing people is a lot harder to me even though they occupy less space.

himecut

Well, I certainly wouldn't recommend my approach, but I just started to try things, and remaking them until I am satisfied with the result. Finding a reference as close as possible to what you trying to draw, and then trying to understand how certain part look or move as you draw/animate them is important. I haven't really did any art before Hima, so Junko from there (that's her name, even thou I ended up never putting it into the game lol) is the first thing I ever draw in pixel art style. I didn't even think about animating yet, let alone making game out of her, I just started experimenting and went too far :D The first version of her looked pretty bad! (maybe I can find it lol) I replaced certain parts along the way, when I thought I could do them better, until I replaced everything . (that's partially why I had to remake my frames countless times, my layers was super inconsistent and it was agonizingly painful to cut them to sprites and put into the game, and took me countless hours I didn't have to spend, if I approached it correctly orz ) It's also fair to mention that I did a little bit of self learning of classic pen art before, but not longer than few months Turns out a little rumbly so tldr: I never learn how to draw, I just stubbornly remade things until they looked alright :D And generic advice for a good measure is to try different approaches, and see what works better for you :^) If you want to know something specific, please do ask away thoヽ(・∀・)ノ

SNES

Okay thanks a lot! I appreciate taking the time to respond. You should definitely document your old art vs. newer versions for yourself in the future. When you're further along the journey you could always sneak in an easter egg in your game showing the development art from old to new, or use it for content on patreon if you are wanting to post but don't have anything new to share, seeing how things evolve and change is always pretty interesting!