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Skill challenges are the best. They often have the same level of intensity/stakes as a combat, but can be overcome without a single blow being exchanged. They let the heroes use their non-combat skills and gear, and they also provide a refreshing variant in gameplay.

So as I was thinking about skill challenges yesterday, I had the thought of placing a challenge right before a boss fight. A little something to give the heroes the change to gain the upper hand before combat even begins {or suffer the consequences of fumbling a blessing from the fates} that would only take a couple minutes to resolve before the actual fight beings.

These were the 6 ideas I came up with, and each one can be "re-skinned" a hundred times over to fit whatever environment or boss the heroes are up against.

I hope they inspire you!

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Here's how I tend to run my skill challenges like this: 

1. State the objective of the challenge and likely consequences {ex. you need to get back to town before the wolves hunt you down} 

2. Heroes take turn making individual skill checks to aid in overcoming the challenge {ex. using STR to clear a path through the thick underbrush, WIS to keep track of where the wolves are in relation to you, CHA to try and throw the wolves off your trail with fake wolf calls, etc} 

3. Heroes must collectively reach 6 successes before 3 failures {or something like that}, or else the consuences manifest in whatever dramatic way best fits the narrative {ex. wolves trap the party on a bridge, surround their campsite, corner them in a cave, etc} 

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