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Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Content

  • "Explore the Labyrinth" is now available. However, it is different from a normal exploration, and acts more like a gauntlet nexus. It also has a nightmare toggle that scales all encounters there to your level. Note that for the time being, I can't promise it will be a fully balanced experience. If you've got feedback, let me know!
  • Elena's Sex and Titfuck bar scenes have been revamped by Zhuan for improved lewdness. Edited by Valentin Cognito.
  • There is now a Kunoichi Trainee Glory Hole scene when working at the brothel. Written by Zhuan. Edited by Valentin Cognito.

Labyrinth Floor 4 Revision

  • Redesigned and overhauled floor 4 of the Labyrinth to be more enjoyable and better reflect Iabel's themes.
  • Updated Iabel's gridmap AI to be more efficient and less prone to running into walls, as well as be more adept at pressuringly sticking to the player. When she feels like it at least.

QoL

  • Did a bunch of stuff to optimize the 'dialogueSystem' better so the Labyrinth should run less clunk af. Which hopefully didn't break anything.

Modding

  • "ProgressEqualsOrGreater" is now "IfProgressEqualsOrGreater" for consistency and my own heccing sanity.
  • "ProgressEquals" is now "IfProgressEquals" for consistency.
  • "ProgressEqualsOrLess" is now "IfProgressEqualsOrLess" for consistency.
  • Added the gridmap movement types: ProjectileUp, ProjectileDown, ProjectileLeft, and ProjectileRight.
  • There is now an optional timer field for gridmap NPC creation as a more efficient alternative to turn end checks. This also has the NPC handle its timer internally.
  • Added AllowRunning function.

Art

  • The Big Lake on the world map now has an extra detail to help it stand out as a location (note that it must be unlocked to go there). Art by Jiffic.
  • Perpetua has 6 new expressions: Content, Pride, Shy, Neutral, StarryAwe, and StarryJoy. By Jiffic. Her scenes have been gone over to add them where applicable.
  • Perpetua's character file has finally been updated to use the layer system. A few of her expressions have also been given updated names to fix outdated naming conventions.

Fixes

  • Fixed a small misalignment with the UI backing for hp/spirit/ep.
  • Fixed a smol issue with talk stuff with Beris in the Labyrinth.
  • Some tweaks to how Analyze displays Sensitivities and Status Resistances to prevent overflow and also add clarity.
  • Fixed an issue where trying to remove a gridmap npc that wasn't there would remove a random gridnpc.
  • A few assorted typo fixes.

Comments

Taxon

Enemy level scaling has been one of my most anticipated features, so looking forward to giving this a try \o/ Are there any plans to allow the player to toggle lvl scaling outside the labyrinth, or is it meant to be a feature exclusive to that zone?

DocTwisted

Looks like I'm going to need to spend some quality time with Elena to check these improvements out...

jerome292

I don't know about the power scaling thing. I'm fine with it, if we keep the possibility of turning it off. Since i'm among the people who grind the old way to go over level 100, without using a save-editor. I would feel kind of cheated if my hard work and time mean nothing in the end.

MonsterGirlDreams

There is no current narrative reason for it, so not anytime soon if at all. But with the infrastructure there it would be possible for people to mod that in I think?

Lance Enulam

More Elena content. LET'S GO!!!

Abragail

Fun update, i like being able to revisit the labyrinth in the same way other areas are explored. The sheer number of pages allowed is crazy in a good way, and it allows for some fun boss rush runs. The power scaling of nightmare mode is rough (lvl 176) at higher levels and the rewards for the encounters seem kind of small for the time invested. For example the Imp den encounter took an ungodly amount of time to clear compared to the normal and gave out about the same xp as if i did 2 Ghosts at the same lvl. I do love the power scaling as it makes things challenging that otherwise stay weak late game (Mika and Oni Twins) just maybe more incentives for doing them would be nice.

Abragail

That said, being able to revisit old bosses like our eternal rival at full power is a blessing.

Soupkitten

Jumped back in with this patch. Is anyone else running into an issue with initiating sex with Perpetua? She keeps saying that she's not really feeling it.