Progress Report November (Patreon)
Content
Nothing too fancy or exciting to show off this time.
Progress has been blah and annoyingly sporadic. But I haven't been idle.
-The outro for beating the first floor is done, (the plan is 4-5 floors, I'm iffy on the 5th one at the moment, and recall this is a bit more like a minigame than a proper dungeon.)
-That heart tile shown in the last progress report is actually done now.
-Set up the structure for moving between the floors, and small scenes for Ceris and Beris for doing so, as atm those are the only two working floors. But Beris' floor is mostly a shell atm for her working 2nd floor.
-Ceris' fight is progressing forwards, and I revised some parts of it I did prior to 'flow' better, as well of some of the things I was doing for the fight to make it more interesting and dangerous. It's probably about 40-50% done atm? Though I'm not exactly happy as I wanted it to be done at minimum this month, because by all means it should be.
-Fixed a few assorted bugs.
-Aiko, Mika, and Vili's lewd art CGs that were teased prior are now each confirmed to be implemented into the game, by Epickark, which were then tested and checked by me with some back and forth on stuff on em. Just figured I'd add some confirmation on how the CGs are going.
-Been keeping art things moving, though many artists are actually pretty busy right now lol. But I do have a new character CG ready for later in the capital, as much as I want to tease it, I wont be so people don't get hyped for stuff that's not remotely soon.
Okay the next part is more about me and stuff and gets kinda rambley so if you're just interested in the games direct progress you can probably stop reading here?
I should have definitely gotten more done this month, but I don't really think I'm fully out of the slump/burn out from like, the start of the year, cause I wasn't when I was doing Venefica or Stella's stuff earlier this year either.
By all means I want to get more done, it's very frustrating to sit down at my computer and basically just end up sitting there doing effectively nothing despite wanting to get work done, sometimes multiple days in a row, even after a day where I got a few thousand words written and some other assorted parts done.
When those kinds of days happen (and tbh they'd happen even before this year) I really need to take a step back and just rest for the day instead of just stressing myself out doing basically 0, which is something I'll be trying to be better about.
And to clarify though, I am by all means doing way better like, mentally and stuff than I was before lol. So things are improving, just not a effectively or fast as I want them to be. Because I KNOW I can get this stuff done more effectively, because I've done it before, and a lot of the hang ups are just 'blank empty' or just not having the energy for it. And it's really infuriating when I really WANT to work on the game update. It's not like in jan-mar where I didn't really wanna do like, anything.
And this issue primarily pops up for like, direct mgd work, talking to artists on commissions for the game has never really been an issue lol. So I can assure that will generally move to the best of my ability, even if it will take a while to get some of that stuff actually in game.
Cause I definitely wanted to get the labyrinth fully done this month if possible, tho retrospectively I think that would have been a pretty hard thing to do even if I didn't have any issues lol, given I still have Beris, Ushris, and Iabel's fights to do as well as everything else. More specifically none of them will really have simple fights. Except maybe like, Beris? Will need to see on that lol.
So maybe I will break up the labyrinth into two chunks? Like, if I can actually get Beris and Ceris' floors fully done through next month. Well, specifically their fights, as both floor's general layouts are basically done, and Beris just needs her interactions on her floor 'lobby' to get done aside from that.
But I would definitely much rather put out the whole thing at once if possible.
Anyways, I think that's enough of me going on about all that jazz. I thank you all for your continued support despite the incredible slowness of things, and keep in mind there I have no issue if people cut their support until things stabilize again. But I will continue to work towards getting the game moving forward regardless, and accumulating further art or/and writing commissions for future updates, even if I don't/can't/shouldn't show it off once I do get it for various reasons.