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Nothing too fancy or exciting to show off this time.

Progress has been blah and annoyingly sporadic. But I haven't been idle.


-The outro for beating the first floor is done, (the plan is 4-5 floors, I'm iffy on the 5th one at the moment, and recall this is a bit more like a minigame than a proper dungeon.)

-That heart tile shown in the last progress report is actually done now.

-Set up the structure for moving between the floors, and small scenes for Ceris and Beris for doing so, as atm those are the only two working floors. But Beris' floor is mostly a shell atm for her working 2nd floor.

-Ceris' fight is progressing forwards, and I revised some parts of it I did prior to 'flow' better, as well of some of the things I was doing for the fight to make it more interesting and dangerous.  It's probably about 40-50% done atm? Though I'm not exactly happy as I wanted it to be done at minimum this month, because by all means it should be.

-Fixed a few assorted bugs.

-Aiko, Mika, and Vili's lewd art CGs that were teased prior are now each confirmed to be implemented into the game, by Epickark, which were then tested and checked by me with some back and forth on stuff on em. Just figured I'd add some confirmation on how the CGs are going.

-Been keeping art things moving, though many artists are actually pretty busy right now lol. But I do have a new character CG ready for later in the capital, as much as I want to tease it, I wont be so people don't get hyped for stuff that's not remotely soon.


Okay the next part is more about me and stuff and gets kinda rambley so if you're just interested in the games direct progress you can probably stop reading here?


I should have definitely gotten more done this month, but I don't really think I'm fully out of the slump/burn out from like, the start of the year, cause I wasn't when I was doing Venefica or Stella's stuff earlier this year either.

By all means I want to get more done, it's very frustrating to sit down at my computer and basically just end up sitting there doing effectively nothing despite wanting to get work done, sometimes multiple days in a row, even after a day where I got a few thousand words written and some other assorted parts done.

When those kinds of days happen (and tbh they'd happen even before this year) I really need to take a step back and just rest for the day instead of just stressing myself out doing basically 0, which is something I'll be trying to be better about.

And to clarify though, I am by all means doing way better like, mentally and stuff than I was before lol. So things are improving, just not a effectively or fast as I want them to be.  Because I KNOW I can get this stuff done more effectively, because I've done it before, and a lot of the hang ups are just 'blank empty' or just not having the energy for it. And it's really infuriating when I really WANT to work on the game update. It's not like in jan-mar where I didn't really wanna do like, anything.

And this issue primarily pops up for like, direct mgd work, talking to artists on commissions for the game has never really been an issue lol. So I can assure that will generally move to the best of my ability, even if it will take a while to get some of that stuff actually in game.

Cause I definitely wanted to get the labyrinth fully done this month if possible, tho retrospectively I think that would have been a pretty hard thing to do even if I didn't have any issues lol, given I  still have Beris, Ushris, and Iabel's fights to do as well as everything else. More specifically none of them will really have simple fights. Except maybe like, Beris? Will need to see on that lol.

So maybe I will break up the labyrinth into two chunks? Like, if I can actually get Beris and Ceris' floors fully done through next month. Well, specifically their fights, as both floor's general layouts are basically done, and Beris just needs her interactions on her floor 'lobby' to get done aside from that.

But I would definitely much rather put out the whole thing at once if possible.

Anyways, I think that's enough of me going on about all that jazz. I thank you all for your continued support despite the incredible slowness of things, and keep in mind there I have no issue if people cut their support until things stabilize again. But I will continue to work towards getting the game moving forward regardless, and accumulating further art or/and writing commissions for future updates, even if I don't/can't/shouldn't show it off once I do get it for various reasons.


Comments

hatsunemiku

Hang in there! I believe in you!

Konstantinus

From my opinion you should just take yourself a break next month. Because the body need to rest and it is Christmas time. Additional you actually do not owe us anything. Anyone that support you is doing this because he want to get the game more art and nothing more.

Anonymous

We are still with you!

Anonymous

I'd urge people not to cut support during dry spells if you can afford not to. Any money you continue to give each month is obviously going to be stockpiled for use later on the project, even if it isn't used immediately, and therefore will make things faster when everyone involved in making this is able to continue work again at the pace they want. Every bit of this starts with the money.

Anonymous

Aye, don't be too hard on yourself Thresh. These ruts happen but they are never permanent. I still believe you are making good progress despite that it's not up to your standards. What you are doing is honestly something I haven't seen done on this scale before (at least as far as bfrpgs go) and that in of itself is quite the feat. Like someone else mentioned, I think support during times like these is more vital than it usually is because even though nothing has been released doesn't mean you and the artist are not working. Since the start of my pledge to your game (which is like over a half a year ago now I think?) You have had my support and will continue to get it even after this game is completed (though at this rate I'm more excited for more stuff to be added/fixed than I am completion honestly). But take your breaks when you need to. It's the holidays as well and this is usually the time to get in touch with family and friends to remind of the things that matter. The game will always be there and I enjoy what content you have put in there to this day so don't sweat it. I'm excited for the Labyrinth more than ever now because of how complex and new it will be, but I will continue to be patient with the release because it sounds like it's gonna be pretty big!😁

Anonymous

As much as I'd like to see more content in the game i think that your well-being is much more important! Take some time to figure out a good schedule. I'm sure alot of us are rooting for you

Anonymous

Have you considered looking into therapy? A professional might be able to help you with stepping back and finding a good balance. I found myself in a similar slump for an extended time during lockdown and planned to (but unfortunately could not follow through on) visiting a psychologist and therapist. I'm productive now but I am not sure my "slump" fully went away. Unfortunately I did visit a therapist when I could and am no longer in a situation where I can easily do so. There is no shame in visiting a professional when you need it.

Tribe

Threshold is powerful. I get into grooves where I can't stop coding/writing to the extent that I want to call out of work to keep going and other times where I'm staring at the screen for hours working on a single transition. What I've discovered is that it takes a combination of energy, inspiration, and planning. At times I can know exactly what I need to do but it's exactly what I've done before so it doesn't drive me or inspire me to push harder. I was among your first 100 patrons and I want you to know that you're the most productive/consistent developer out of any I've encountered so you're doing something right. I wish for your continued success and I want you to know that you are an inspiration.

andres

as long as you give us a happy family end for some of the girls, then i would be happy to keep supporting you, specially jora.

Anonymous

Thank you for all the work you put in!

Speu

Take your time and rest if you don't feel well. No use in breaking yourself over this (:

Anonymous

Everyone here wants to see MGD succeed, even if there are bumps in the road. I doubt many people are going to stop supporting you because of a slow month, even if you encourage them to.

FuckEA

Personally, would have preferred you just finish all the areas and encounters over what feel like an area specific gimmick. But I don't know, maybe the new mechanic brings some more modding abilities. Still wish there's an actual party/follower/companion system over an interactive dungeon myself. But as others said, take the time you need. Just don't over promise, and always be transparent about what you worked on. I have personally seen how Lilith's Throne went from the golden standard of patreon funded 18+ game development to the absolute shit show it is now. Really don't want to see it happen to your project too.

Benevolent

This. The path of the WEG is infinite delay with dripfeeded content

MonsterGirlDreams

I really don't think the labyrinth would feel 'right' without the map thing, and really that's not even what's slowing me down on the progress here. It will also add some new modding options for people to use, and some new options for me. And while a companion system is a really nice concept, the actually implementation of something like that across the entire game, vs, like, the fight with Venefica, would just absolutely break everything and require wayyy too much to get redone. So that def wont be happening, cause feature creep like that is bad. The dungeony aspect is kinda something I was thinking on for a long time to make the labyrinth actually work how I wanted as a zone, I had some other ideas that'd be maybe simpler, and experimented with them for Amy and Venefica, and I don't think either of them would capture the proper feeling I wanted for the labyrinth. But don't worry I plan to do my best. :D And I def try to be as transparent as possible with things, without outright spoiling stuff, least I hope I am XD

FuckEA

Yeah, I can understand trying to add companions for the player with the current stance based BF system would be a nightmare. Especially with half of the game already developed. So I'm not going to be too anal about not having it. Still a shame we can't have our favorite monster girl waifu actually accompany us on adventure. Maybe we can hope for a MGD2 with a party based system from the ground up? Although I'd imagine you want to do a different project. At the mean time, I'm just happy at your confidence at making your whole game open sourced and moddable like Thea 2.

SovietPuma

Slow and Steady! No need to rush. Discovered the game a few days ago, cant get enough of it, and i sadly reached the end so far, though my Johny is happy he gets a break finally xD

Jason Jazz

I kindly demand an Update pretty please :(

Anonymous

Bruh, it's December. Just wait lol.

Jason Jazz

yah well I meant more like an Progress report ._. I know programing takes a lot of time

Jason Jazz

Merry Christmas everyone

Anonymous

He typically does updates/progress reports at the very end of the month, check again on Dec.31st and you'll probably see something and if not give him a bit more time for a progress update

Grey Knight Bazuso

Oh BOY, here's hoping we get a playable labyrinth tomorrow!