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Eta:  Early or Mid November I'm pretty sure.


Progress marches on, and I'm somewhere between 1/3 done the update and 1/2 way done the update.

First boss/character is completely done featuring numerous sex scenes.


As well as all of this so far. 

Enjoy the change log sneak peek I suppose.

  

Modding

-Counter attack skills can now properly function for monsters. 

-Added CallMonsterAttack combat function for in case a counter attack set up fails. Can also be used for other means, such as repeated attacks in a row via event if you want them to be different random attacks.

-Added SetSkipMonsterAttack combat function, which sets the focused monster’s attacks to be skipped until they are resumed.

-SetResumeMonsterAttack is called to resume the focused monsters attacks.

-Added SaveNextLine function, used for displaying the next line in a menu if the way to that menu is complex, aka temple random encounters.

-Added ChoiceToDisplayPlayer and ChoiceToDisplayMonster Sets the choice to display for the player or monster slot base on an existing choice slot’s text, primarily used for nick names or changing a monster name to something else, eg genric species to actual name. Requires use of a text function, and is not reset until used again, so be sure to call it at the start of your event. 

- Added ChoiceToDisplayPlayerFromOtherEvent and ChoiceToDisplayMonsterFromOtherEvent – same as above but checks a different event.

-Added text functions {displayPlayerChoice} and {displayMonsterChoice} for use with the prior event functions related to them.

-SetChoiceToPlayerName and SetChoiceToPlayerNameFromOtherEvent – For the above as well, set the selected choice to the player’s name. In case you want to add romantic/pet name options for events.

-Added SetFlexibleSpeaker and FlexibleSpeaks, First one can be set for any speaker for the event, and the second one uses the set speaker, is used for niche cases where you want to change the speaker, but not the entire dang scene for it.

-Added "ClearFightForVictory", and "EndCombat" functions to easily clear and end a combat and give proper rewards for it.


Fixes

-Fixed an issue where NPCAdditions with no items or skills would grab one anyways.

-Fixed an issue where the player could use skills from the character menu infinitely even if they lacked the energy to do so.

-Temple room descriptions now display post combat.

-You can now use Deep kiss on someone making out with you while someone else is giving you a blowjob.

-An issue with the unbounded perk not ending restraints for the player should be fixed.

-Fixed items the player has equipped not updating correctly so you could theoretically get permanent negative or positive stats when items were updated/changed.

-The trance status effect can now properly stun the player more than one time.

-Mimic’s sub expression is now the correct size.

-Fixed a potential crash when super surrendering, and an issue where it could grab a monster from your last combat for the loss scene if you used it immediately. 

-Fixed a numbering issue with the AddMonsterToEncounter function.

-Enemies no longer try to pose provocatively or be unsure what to do if restrained or stunned.

-Fixed an issue where the AI wouldn’t use stance starting skills in group combat if it wasn’t the first enemy to go.

-Fixed enemy end of round function calls getting the wrong monster in group encounters.

-The SkipPlayerAttack function now works for the entire players turn and not just for monster counters.



Honestly I probably have enough right now that I could actually do an update and people would be happy, but I want to actually finish off the temple dungeon for v19 so it's all there.


So what's left?

The final boss fight, 'hard mode', and with related lewd scenes and dialogue.

The after math of kotone's 'side quest' and more scenes related to said aftermath.


Hence the 1/3-1/2 way done.


Additionally the Imp will be getting art with this update by Houpo.

I'll be posting a teaser shortly after this post goes up, as it probably wont be in game until next month.


Now moving onto the things after that. the x denotes any potential v19.1, 19.2 and so on. and with no order.

There are some unlisted things I may want to do or haven't thought of that may sneak in anywhere.


v19.x

-Probable Bug Fixing and Typo fixing.

-Expand content with Feng.

-Expand content with Aiko.

-Tweak/change player progression and balancing of combat.


v20

-Update Sofia's combat and make her defeat more rewarding for if you pull it off.

-Update Anicalla with extra content and slightly tweak her combat.

-Update Mika's combat a bit and give her some post dungeon content.

-The generic enemies in there might also get some tune ups.

I might also shift the forest dungeon to be structured like the temple dungeon is, with an area to properly walk around and all that, not sure if I want to though, or if people prefer it the way it is now given it's a early area. I may make a poll for it once v19 is finally done. Feel free to yell in the comments.


v21 

- The caverns zone.



I think that covers everything.  I think. 



Comments

Anonymous

"final boss fight"? Are we really reaching the end of the game already? That would make me sad...don't we have several more demon queen lieutenants like Sofia, the one from the mountain you encountered who also blew Perpetua away? Or were you referring to the final boss of the temple dungeon?

Anonymous

Looking forwards to the update! Can't wait to see the aftermath of Kotone's stuff.