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Content

-One new quest! Go deliver a bunch of supplies to three campers on the mountain. Available after climbing the mountain. 


Changes

-Magical Binding now requires you to be able to speak/have a free mouth. Aka can’t be used while making out, face sat on, or getting breast smothered. 

-The game will now auto update your save in town if the version doesn’t match. 

-Elena now has information on how leveling progresses.

-Getting out of stances with someone who is stunned, restrained, or asleep is now assured.

-You can now easily run away from stunned, restrained or sleeping enemies. Groups require all of them to be under an effect for it to be assured.

-Increased the penalties for losing to Camilla to better reflect it.

-Lowered will power requirement to resist Mika’s fetish temptation.

-Stella’s fetish temptation check can now actually be resisted, she now also checks for the kissing fetish.

-The imp den and sleeping manticore events are easier to run from if you have Swift or Escape Artist.

-Boosted starting eros from 500 to 1000.


Art

-Mika now has character art.


UI – Thanks to ShivanHunter

-There is now a fancy new UI for the game due to the hard work and efforts of ShivianHunter.

-Feedback on the new UI will be greatly appreciated.


System and Modding

-Database now keeps player progress up to date when updating the game in a smarter way.

-.json lists have been reworked. You should now put your content into the related mod list in the Lists folder. Alternatively you can make your own list and add it to the list of lists. But just adding them to the initial dedicated mod list works fine, as I will not be touching those and they are already linked into the list of lists. So should remove a bunch of keeping up with updates if you mod the game.

-Jumping to a scene in any way during a victory scene now works correctly, also any scene changes in loss or victory scenes will look through both loss and victory scenes for that character, make sure you use different names for the scenes.

-"JumpToEventThenScene" function now exists. Allowing you to go to a specific scene in an event.

-The Speaks/Speaks2/Speaks3 now goes up to Speaks9, allowing for up to 9 characters in an event. Not on screen though. Just accessible in the event.

-{THEPLAYERNAME} can now be used to get the players name in ALL CAPS. {TPN} can be used to get the first initial of the players name.


Fixes

-If Nicci misses some of her skills, she no longer crashes the game.

-The player using a move that costs spirit no longer causes the enemies next skill to drain their own spirit, instantly defeating them.

-Getting a victory scene now properly continues where the last event left off, if there was one, and no longer skips combat rewards, such as exp and money.

-Other assorted fixes.

-More editing and fixes to grammar by Williamtheshatner.


Save Integrity: Good, probably.  Make sure to load your old save in town!

-If you manually update your save in this version you may experience loss of progress with the town npc’s. 

Mod Integrity: Goodish. You should now put your files into the mod lists so you won’t need to do it whenever I update the game.

"JumpToEventThenScene",

"Dancer During Climb", <Name of event you want to jump to

"Watch the dance.", <Name of scene you want to go to.

Different variants like with the event jump.

“JumpToNPCEventThenScene”

“JumpToLossEventThenScene”

Comments

Zavijava

Heh, I hate to say it, but... it's "ShivanHunter", without the second 'i'. Love the update though, and glad you got everything working! The new quest is great!

Anonymous

Thanks! I love the update. Although the combat UI could use some improving. To be honest I didn't mind the previous one.