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Gameplay and Content

-A new mimic has been added to the mimic event, only available after the forest dungeon.

-Skills can now have specific text for restraint struggling, the new mimic uses this and other enemies will as well in v11. Currently only displayed when the player struggles.

-Raised starting player nipple sensitivity and lowered cock sensitivity now costs 2 points.

-Trying to get out of stances normally is more difficult, Power now has an increased effect on if you escape a stance.

-Monsters now suffer the same problems the player does on the turn of getting restrained or put in a stance. Aka, they won’t be able to immediately try and get free the turn you put them in it.

-Damage increase from fetishes has been lowered.

-Before it went lvl 0-1 adds no damage, lvl 2 = 2x, lvl 3 = 3x, ext.

-Now it progresses, lvl 0-1 add no damage, lvl 2 = 1.5x, lvl 3 = 2x, lvl 4 = 2.5x ext.

-You can now buy any skill regardless if you have a way to utilize it or not.

-When in multiple stances with a target you can now choose which stance to try and get out of, or all of them.

-14 new skills for the player, including skills to escape from stances and restraints.

-Many early skills have been changed to Core skills, which scale off the highest between Power, Tech or Allure. But scale less effectively than other skills.

-Willpower now slightly lowers how much damage you take.


Systems and Modding 

-Fetishes are now more flexible, allowing new ones to easily be added to the game. Additionally:

-2 new fetish options have been added.

-Enemies can now have fetishes.

-Early set up for ‘addictions’ is in place, they work the same as fetishes but are not currently displayed, or utilized.

-Skills that hit all enemies can now be made and skills that remove stances and restraints.

-Skills can be made unusable if the target has a certain status effect.

-Skill functions for getting pronouns now use simpler terms.

-Separated skills in the folders between monster and player usable skills.

-Got rid of all the extra files that were sitting in the game folder for no reason.

-If a monster is encountered in general exploration but hasn’t been given a combat group, that monster will now be encountered instead of nothing being encountered. 

-When modding, if something breaks it should now display the file that caused it with the error msg.

-Updated the modding guide, hopefully I didn’t forget anything!

-Bug fixing.


Save Integrity: Should be good. If you remember to go to options and click the update save button. I recommend being in town square for it.

Mod Integrity: Kinda bad. It’s fixable!

Skills need to have their functions updated to the new ones. 

- GenderPronoun to HeOrShe.

- GenderPronounPossesive to HimOrHer.

- GenderPossesive to HisOrHer

- GetGenaricYouOrMonsterName to YouOrMonsterName 

Additionally, skills need a few new lines: 

"unusableIfStatusEffect": ["None"],

And

"restraintStruggle": "",

"restraintStruggleCharmed": "",

"retraintEscaped": "",

"retraintEscapedFail": ""

And monsters will need  "Fetishes": [""],added.

Because they can now have fetishes.

Items need the line  "perks": [""],

It’s a preemptive change that doesn’t do anything yet.

Comments

Neko Alchemy

Some quick notes: Spank seems to be broken. Just not working, it ALWAYS gets 'interrupted'. Dildo is a bit too good. I can just spam it at any enemy and I will always win unless I'm bound and can't use it.

Jake Davis

I also have this bug. Also, if I get a level up in the forest dungeon, The game gets stuck, and I can't get past the level up screen.

MonsterGirlDreams

That's oddly specific, I will need to look into that. As for game balance I'm pretty sure a few things might be too strong right now so I'm going to see how it goes for a bit for balance before I change that stuff.

MonsterGirlDreams

The level up issue is a great concern. I will probably be able to get a bug fix patch out monday. Depending how many more bugs pop up.