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 -Lowered the dungeon bosses hp. One of them by a lot.

-Running from the imp den is now easier, also nerfed the imps a bit.

-Cost of removing sensitivity and fetishes now scales with severity instead of level, also added dialogue if you don’t need it removed. 

-Cumming no longer stuns.

-Normalized all skill damage ranges, all damage should be more consistent.

-Changed how accuracy/dodge is calculated, attacks will hit more often.

-Lowered base crit chance, increased scaling with luck and tech.

-Changed a bunch of skill numbers.

-Weak spot text is now colored when you hit one, or a resistance.


-Renamed Reload Database to Update Save, in options.

-Updating Save now properly updates the players skills and items.

-Fixed events repeating in the dungeon.

-Fixed a crash if you lost to the imps and tried to go back to the dungeon.

-Fixed the consumable error, for reals.

-Fixed an issue where if you tried to push away after using a status buff it would reuse the buff.

-Enemies no longer say dialogue for a skill that the player didn’t use due to a status effect or enemies entering a stance.


Save Integrity: Good. Remember to go to options and click the update save button. 

Mod Integrity: Good

Comments

Neko Alchemy

The change to cumming and stunning was very much needed, thank you for that! Otherwise, it's amazing that I'm level 12 and STILL have trouble beating the sheep girl in the dungeon (her name escapes me). Either way, I've fallen in love with your game, and can't wait to see more!

Anonymous

I feel like player orgasm no longer stunning makes monster stances trivial to deal with. Previously you had to worry if you were almost out of AP cause a monster could get one of their stance locked moves off if they finish you with a hold. Now I rarely if ever see a 'push away' fail for most rank and file monsters and almost as rarely for "elites". Have you given any thought into ways of either making getting stuck in stances more common?

MonsterGirlDreams

I have noticed that it seems impossible to fail getting out of stances, for both sides. So that is going to get changed so it's a bit harder to escape, most likely with a few new options on how to get out of stances and even restraints.

MonsterGirlDreams

I was originally going to wait to remove the stun until I added other effects to what cumming will do depending on the monster you're fighting, but the imps know what they did. I think while testing Ancilla's fight I was at level 10 and beat her with 1 spirit left and one hit from a loss. So I believe that, good luck. I'm glad you're enjoying the game and I look forward to making more!