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Hello! Summer Holidays’ v0.25 public release wave is up for grabs! Don’t forget to check it out if you haven’t already.

As for the MonGirl Conquest, titwolf’s blowjob scene is coming along fine. The artist is putting down the finishing touches and the final assembly should be coming soon. I’ll make a preview as soon as it will be done. Preferably an animated one if I’ll have the time for it. Perhaps both. Either way, you’ll see it before the release.

The main bulk of core mechanics are in the game and I’m starting to work on the extras. Sadly, some of them will have to wait for the first update instead of the initial release, but there’s a limit to what I can do. Aside from this, I plan to finish the early seduction minigames and bar management before rolling the game out.

Aside from this, the core already has turn-based combat, camp upgrades, skill learning from your equipment (the same stuff Yorna did, but now you can use accessories for this too), the exploration system (sort of like Niko forest, but with a different view and better dynamics) and the common RPG Maker functions.

There are some problems too, of course. I’m battling with some code functions for a good week, and I swear it’s either Skynet or my brain going toast from the workload. Probably the latter, but I’m not sure. Some art assets will have to step in too before going for the full new combo. Either way, the “mommy” system is here to make the monster girl roster to become the most diverse across all my games with time. For example, earlier, we picked a new monster girl to add via the poll and she stayed the same. Now, we can both the “young & fit” and the “mommy” types at the same time. Or take a mommy and make her “mommier”. Hmm... What’s your preference?

Well, I have about a week before the release of MonGirl Conquest and I’ll do my best to put more stuff in the first version and playtest it. Stay tuned for the titwolf’s preview.

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