Weekly report (Patreon)
Content
Hello! Summer Holidays’ v0.25 Master release wave is up for grabs! Don’t forget to check it out if you haven’t already.
As you probably saw already, the titwolf character sprite and her first scene are finished and I’m currently implementing these in the game. Patreon doesn’t allow nudity in public access, so you check the full preview here.
I’m working on the exploration runs around the player’s camp at the moment. You’ll find resources for the camp and monster girls in these. Materials are needed for upgrades and opening a way for different parts of the starting island, and in the later part of the game, sailing to different islands with various biomes. Different biomes mean different monster girls. At the initial release, only one will be available, with others coming in monthly updates.
The monster girl encounters will be mostly of 3 types: combat, seduction, and specials. At least at the starting release. I’m working on these right now, and the combat is already good to go mechanically. The seduction system needs more polish to be easy to understand and use, that’s why it may be postponed to the second release of the game (MonGirl Conquest is the work-in-progress name, but it may change closer to the release.)
Combat encounters are similar to Yorna’s but with a little twist. You’ll need to talk with the girl after some slapping around and if she surrenders, you’ll get an option to either send her straight to the camp or have fun with her through several options. The big idea is to have a lot of scene options for the future, so all players can pick their favorite girl and their favorite pose/way of having fun. The starting choices will be limited, but more will arrive with monthly updates and big Patreon goals. And, yes, I want to make most of these fully animated if not all .
Seduction is more of a minigame where the player has several turns to seduce the encountered girl before she gets bored and walks away. Instead of just smacking girls around, you’ll need to test out various touchy-feely options to see which one is the girl’s favorite and get her wet and ready for some fun. Seeking out and using such “weak” zones will be the main focus of the seduction encounters and will help you greatly in winning girls over. Of course, different girls will have different preferences. This is the next target after preparing the core mechanics for the first release of the game. Seduction encounters will be either in it or in the second one.
And special encounters will have a huge variety. From extra boss encounters to cutscenes with special and rare monster girls. For example, I’m pretty sure one mischievous fox will be around to play pranks on the travelers ^^.
MonGirl Conquest should arrive in the usual release window, May 14th-16th if nothing big happens, along with several other changes to the Patreon. I’m currently in the oh-so-interesting exchange with Patreon’s support about its new and mandatory check if the creator is over 18 years old. The damn app doesn’t allow me to submit the selfie, and currently, we are on the 3rd month of “Please try again” from the support. It doesn’t matter much to players, but there’s a warning on Patreon’s FAQ about this check – if a creator doesn’t want to do the check, their page could switch to an “un-launched” state. So, if suddenly my page is gone – you know the reason.
That’s about it. Now you know the main gameplay concept for MonGirl Conquest. What do you think about it? If you have any questions – post them in the comment and I’ll check these out.