Weekly report (Patreon)
Content
Hello! Summer Holidays' v0.15 Archmage release wave is up for grabs! Don’t forget to check it out if you haven’t already.
Some players reported getting stuck on the repair minigame. I looked into it and while I couldn’t reproduce the problem, I’ve found a potential issue. It will require a lot of further testing, but v0.2 should be free of this problem. If you encountered this – please contact me in any way convenient to you with the details.
I’m working on a randomized minigame core. Right now, all minigames are static. If you played it once, it doesn’t change in any way. That’s pretty dull. That’s why I want to make each difficulty have a randomized pool of elements it can juggle, creating unique puzzle sequences each time you interact. Why, yes, you can repair that fridge by hitting it 4 times with a hammer! No estimated date, since I have to playtest it thoroughly to avoid a possible clusterfuck. Anyway, I plan to implement it in the v0.2 release if nothing big happens.
Added a new book for auto-completing normal difficulty repair minigames to the supermarket. This will make making money and getting affection easier if you invest in the upgrade.
Added a new part for the metal detector to the shop. It allows finding slightly more stuff while working around. Should help players who don’t want to play the minigame too much and want an alternative way to get some money.
Fixed an incorrect affection message on one of Alice’s minigame points. No real changes to the reward, just fixing a visual bug.
As always, if you don’t like something about the game – tell me, and if you like it – tell your friends ^^