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Have good news and bad news about Live2d. Thanks to one of the existing plugins, I didn’t need to create a plugin from scratch. But it works only with 2nd generation SDK, not the 3rd. The last version offers some new features like glue and several improvements over the older pack. Problem is - most plugins work only with 2nd SDK.

So far I tested the whole process from importing a sample model from Live2d 3 and preparing it for use in RPG Maker MV. Everything works fine, from showing the model to playing several chained animations. There’s no additional time to load up animations like in League of Corruption yet the plugin eats up a bit more of RAM to do this compared to Dragon Bones.

The difference is worth it though. Live2d models like much more alive because of internal physics logic and layered animation. Plus, it should be easier to prepare and animate with software assistance rather than full manual experience from Dragon Bones. So, Live2d is a way to go and I’ll dedicate the last part of phase I to find/adapt/create a plugin to use 3rd generation of SDK.

It uses Typescript instead of Javascript to operate and this poses some problems. While Type is back compatible with Java, it needs to be adapted. The SDK is huge, trust me it will take some time to rework it unless I’ll found some way to skip this step and use standard calls from RPG Maker MV to use it. This is my next ”big” goal for using Live2d.

Yet even if I’ll fail to adapt 3rd SDK, 2nd one is ready to go. Yes, I will miss out on some features but even without them, it’s better than using Dragon Bones again.

As for Yorna, I'll add another scene during the next week and the second one before EX version release. It will start with 3 extra scenes and some quality of life improvements.

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