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December is approaching and it’s time to announce development plans for the last month of 2018.

Since November’s release was shifted to 16th, this may affect December’s update. Can’t say for sure and will give more details closer to the date. December 14th still is the estimated date though.

Mansion’s ”Maid Job” H event line will receive third and the last scene before taking the turn for lewder and heavier stuff like group and leather action. I’ll make a feedback poll after releasing it to check how players see such change.

As for the graphics stuff, the test for dynamic shadows completed successfully and I will add them to all previous maps. It will smoothe out default RPG Maker‘s shadows that refuse interact with objects directly below them. Since Yorna uses the semi-default graphics style, I’ll take every chance to improve the picture.

Also, I’ll try to find some time and give previous maps an overhaul. Nothing big or time-consuming though. Some older maps are too small at the edges and players couldn’t see where are they going if they didn’t hide Ada’s image. There’s a chance I won’t be able to fix all of them in one update yet I’ll try.

Yorna v0.4 will get more castle upgrades, including the enhancement lab. It will receive weapons strengthening option in the next update and I plan to add a similar function for dresses in the future. Upgraded dresses may receive visual extras too. Like a veil for mirage dress to add more Eastern flavor.

If all goes well and I get the artist schedule I want, Yorna v0.4 will be the last incremental 0.0.5 update before we’ll settle for 0.1 packets. This way the estimated final date for core Yorna will be July 2019. Yeah, it’s quite some time. Just wanted to let you know I don’t plan to turn Yorna into forever-in-development crap.

This is the main part of the planned content aside from the usual cutscenes and stuff like this. Oh and the puzzle - I’m thinking about making the most difficult of them in v0.4. Don’t worry, it’s not music tubes :P 

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