Development plans February -> March (Patreon)
Content
Now let’s talk about new things aside from the usual story update.
First of all, I’m trying the new “scene-by-patrons” thing so players can directly influence which type of content they will get in the upcoming update. This will affect each and every aspect of the scene – from the girls and their outfits to poses. The first part of the poll is already going and I will announce the winner tomorrow right in the next poll about the pose. Reward tiers got an upgrade so check your tier descriptions. High-tier patrons have more voting power and through it – more control over voting results. We’ll see how well this system will work for League of Corruption.
The plugin which I wanted to test out for improving animation in LoC is entering beta phase. At last, there will be a chance to test it on live animations and see what it can do with the main goal of eliminating loading window or text/animation stutter. It may be pretty rough and buggy so I can’t guarantee that the idea will work out for the current version.
Enemy power increase for normal difficulty setting in 0.2.0 - 0.3.0 content to bring the challenge back. This will affect all enemy units including bosses and their abilities. It’s not mandatory to use normal difficulty – pick the option which fits your play style best. Rewards for beating enemies and puzzles stay the same.
New quest line which introduces new arena-like combat encounters with high difficulty and considerable reward in money, equipment and experience. In the future, progressing in this “ladder” will contain triggers for scenes with girls.