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Hi, guys. I want to talk about changes to the reward/tier system.

Let’s start with the reasons for such a change. This is my first Patreon campaign and while I tried to present the game as best as I could, yet it didn’t work out well. Such outcome could be caused by two major factors: tiers are priced too high and LoC is not interesting or good enough to be supported in comparison to other projects. 

By lowering all tiers except the last one I’ll be able to pinpoint the problem and work further with gathered results. To be completely clear, the new lineup of rewards will be 1$ - 5$ – 10$ - 15$. Also, all releases will be available for free after 2 weeks from the release for patrons.

So it’ll be like this: November 1st – 15$ tier patrons get links for download, November 5th same for the 10$ tier, November 8th same for 5$ tier and finally November 22nd – public release of the same update. This is just an example and exact dates can vary from one release to another but will follow the same schedule.

The 0.0.5 version will be available for public access October 22nd.

Comments

Umut Berk Alkan

New tiers are looking much better and reasonable for a new developer, I wish you good luck and can't wait for the future updates! *thumbsup*