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Writing this post with my left hand(Context here)

I pushed myself a lot yesterday to get the test release ready, and it seems that today I'll actually have to spend the whole day not using my right hand....

So what we'll do is this:
- Test release will be finished and posted tomorrow[Friday]
- Pledges and rewards will be processed for May, but paused for June
- Foundation release will be done in the span of the next 1-3 weeks
- Tier 4 rewards will be included with the release

Basically, instead of the usual 2nd of X month Tier 4 rewards, they will be included with the release when it's ready.

That's it for this post, I'll be going back to... Not using my right hand. For real this time.

Comments

Anonymous

Sigh. The more you screw up your wrist, the longer it'll take to heal, and if you push it too hard it may never properly recover. I'd tell you to not be an idiot, but it seems like it's a tad too late.

psycohunter96

This is getting a bit ridiculous this update was suppose to come out on april then on may now in june and it will not even be a full release, mind you that we still havent gotten a proper release all year something needs to change the project isnt moving forward at all

Anonymous

0.65 status: 98% complete Changelog: - CG for Work Event #1 - 100% done - Dialogue/Variations for Work Event #1 - 100% done - CG for Work Event #2 - 100% done - Dialogue/Variations for Work Event #2 - 100% done - CG for Bar event #1 - 100% done - CG for Bar event #2 - 100% done - Diagolue for Bar events - 100% done - Level up bonuses for bar events - 25% done - Critical bug with leveling system - resolved - Serena's coat CG's for all relevant image sets - 100% done - Unique Coat event #1 - 100% done - Unique Coat event #2 - 50% done We want to see progress, even if it eventually changes or is reworked or is deleted from the final game. Most of the pre-release posts have been "I've done this list of 10 things", then we have 3-6 months of delays, then finally a release where maybe 1 of the 10 things is actually there. Were here for the early alpha buggy shenanigans, stop trying to give everything a mirror polish and just send it.

Cracklemere

Dude stop giving yourself deadlines - even ambiguous ones. Just post once a month about progress made and when you have a release that's good to go, give a release date.

Anonymous

I think you should reconsider what you expect from a release. I'm sure must people here don't mind a smaller or bugier release. Obviously, it's great to look forward to an update with several events a lot of new content, but you can't look forward to something that has a 90 % chance of being canceled. It's OK to decrease the scope of a release. It's OK if a release has some bugs. It's OK if a release only contains one or two new images. Try not to commit to deadlines you don't know if you'll be able to hit, and if you do give a deadline, it might be better to release less than nothing. Most importantly, don't increase the scope of a release to compensate for it being late, that will only result in further delays. Remember: Art is never finished, merely abandoned. Anyways, I wish you the best of luck and take care of your health.

rnest

I agree with the complaints, but as I've said before - I'm very stubborn. The game needs about 100-120 images before I'm finally satisfied with it. Everything else is in "ready to go" state. If my hand stops bothering me I will produce them in about 4-5 days. If it doesn't - I can make around 10+ CG's per day without straining myself too much. So despite the looming feeling of "will this ever actually be released?", it will actually release this time.