Friday Technical Post (Patreon)
Content
Hello.
Today I want to show off a feature that is currently half-developed, and will be finished in the release that comes after 0.65.
I usually keep systems like that in secret(I can't help myself), but since there's not much going on on this page at the moment, outside of feverish pre-release work, I thought I'd share it and make this a technical post.
The feature in question is: Pleasure Overload(or Pleasure addiction, it's a name-in-progress)
Main gameplay addition of the rework is Serena dealing with her urges and having consequences for losing control(lust overload was also changed slightly - and will be expanded in post-0.65 update)
In the last release there was a hidden mechanic - when Serena was playing with herself too much her lust level would be affected less and less with each orgasm. Then it would reset when day would switch to night and viceversa.
I planned the same mechanic for "one night stands", and was going to use it as a foundation for something bigger, but it was too basic, so I devised a plan to expand it into a big system.
The idea is:
After performing a lewd event, Serena's sensitivity will rise(depending on the nature of the event), and continuosly doing the same type of lewd event will eventually make it so her lust level will rise instead of being lowered after doing the event.
Then I'll make special "high sensitivity" interactions and dialogues, with special events where Serena needs to "detox" from having too much fun(or an opposite event, where she goes on a lewd rampage across the city).
Sensitivity will drop naturally when the time passes, but that will not always be true.
I'll also add several convenient ways to control it, and we will figure out the best way to keep it "not annoying" when it's fully functional.
The sensitivity stats will normally be hidden, but I'll make a quest item that makes them visible(But there will be a special "condition" added to the top bar that will serve as a clue).
Also, the "body sensitivity" is singled out, and it will be a special stat for the ultimate "my whole body's on fire" events.
Example of the "Stats" button that switches the stats from experience to sensitivity:
As I've said above, this feature is a work-in-progress, and although I added a framework for it to the game, it won't be enabled(at least not fully enabled) in 0.65.
But it will be an interesting addition to the game for sure.
That's it for this post, I'll see you on Sunday.
Cheers.