Succulence 2:Live Action[0.6] - Tier 2 on Sunday - Updated to 0.6.1 (Patreon)
Content
It's finally out.
Link: Updated to 0.6.1
I had to cut some pieces out that didn't work, and there's a good chance that I forgot either to remove something broken, or enable something important, because I'm very tired.
So save often and if you spot many-many bugs, leave them in the comments or message me, along with your feedback.
General Synopsis:
Succulence 2 has been remade, and now it's starting all over again. Back from the prologue.
What's new:
- Image quality improvements
- Many new images
- New Lust Frenzy mechanics
- New maps
- New mechanics
- interactive daily events
Main heroines now have randomized schedule(that you can't see yet because the game cuts off awkwardly -____-), dynamic wardrobe, libido and affection towards Serena. In the next update Serena will be able to progress the relationship with all of them, unlocking various rewards.
What's remained the same:
- Main prologue events
- Locations
- Main menu
There's 16 events in total, but since it's the prologue, most of them haven't been changed much.
New events in Serena's house help her with lust management, and have many interactions and variations(bath, shower, bed)
Temporarily disabled:
- Serena's workplace and day\night cycle after prologue. I'll try to fix the glaring issues by tomorrow's evening or Tier 2 release.
Removed until next update:
- Mini-games
- Bar/Restaurant events
- Drinking
- Leveling up
- Access to some areas
- Fighting
Main reason fighting has been removed is image count - old version has 600+ images dedicated to Lust Battle, so it will take a while to remake them to fit the new style.
Everything else needs more time to be good.
And that's about it. This update is weird, because it features everything from the old game that has been remade/upgraded, and barely anything actually new(event-wise).
But at least it means that everything from this point onward will be brand new(except mini-game gameplay).
The things that's been changed the most is the "insides" of the game. It's become much more optimized and capable of various additions that have been previously very difficult and frustrating, if not impossible.
You'll see some examples in October.
Until next post. I'm going to sleep now.