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Hello! There was no post on Wednesday because I got caught up in some chores, and the work I was busy with wasn't really fit for reporting - a bunch of planning, code experimenting  and dialogue writing. So I'll try to make up for that with this post.

The image on the top is from my experimentation with various possible weapons in the combat. I'm still not sold on the idea, but I'll try some more.

Also, I'm trying to utilize the apartment building stairs, so I've been trying to make some sample CG's for them:

And lastly, The title image, loading screen and the windows received a slight update too:

Oh, and I've finally figured out the cause of the bath face bug - message speed being too high for certain cutscenes. I've adjusted the event, and it's a useful thing to have in mind for the future.

That's it for this post, it came out as a extented progress log more than a usual preview, so I hope you don't mind :P
See you on Sunday with another poll.
Cheers!

P.S. I completely forgot while writing this, but the animation poll from last Sunday has been concluded. Quite impressively it remained almost 50/50 the whole way through, but the "full screen" option won slightly, so it the next animated event added into the game will be of that type.

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Comments

huachenyu

There is something wrong with the angle of the right wrist.The angle should be more like holding a pistol than a sadiron.----from a kenshi

Anonymous

Where is the kid with the phone taking videos of Serena going upstairs? hehe reminds me on the scholl event from agent alona XD

rnest

I see what you mean. I'll take that into account if I'll add the sword in the game.

rnest

There might be some troublemakers that will lurk around the stairs in certain days :P