Succulence 2: Live Action [0.15.2] (Patreon)
Content
Hello. After a lot of struggle, the "rebooted" release is finally here! The game is still so raw, and I did have strong desire to keep it in development for another month, but I also don't want to make it seem like I'm on a hiatus(even though it may seem like that already).
It's 15-25 minutes long, and I hope you'll enjoy what's in there!
Also, all of it is a prelude to next month's update, which will expand on all the things and stories introduced in here.
If you see any bugs, or grammar errors, don't hesitate to leave them in the comments or message me.
Recollection room has hints to all events, but they can't be replayed there(temporary issue)
Link(0.15.2):
Right here
Fresh start required!(Old saves non-compatible)
Changelog:
- Prologue changed a lot
- 4 events added on Serena's balcony, depending on her clothes
- Rent payment has 2 events
- TV Channel job has 2 events(reworked old events from the alpha)
- New look for the train event in the morning
- Valentine's Day event added with Yuko - untested!
- Christmas Special merged with the game
- Halloween Special is available at the TV in Serena's flat
- Escalator event added back from the alpha
- Bar date added back from the alpha
- Small event added with Elena
Technical:
- Key bindings changed for keyboard and gamepad
- Journal separated into main quests and side quests
- Memory cache experiments have been done(to make the game faster)
- Status menu added to the phone
- Title system added, with a few sample titles
- Lot's of changes to the maps
- Faceless NPC's limited to train
- Park added as a new location
- Serena's neighbours have schedules - they appear in different places during different weather, time of the day, or day of the week
And that's about it. This update is more like a merge between the alpha releases and the 0.13 version, with some new content, and some story lines removed, that's why I half-jokingly called it a reboot.
I am still a bit unsure about some parts of the main story, so we might have a poll early next month about the direction it will go. Making these kind of decisions on my own proved to be excrutiating, and it's what ate up most of the development time. So maybe a change of approach is needed.
Thank you for reading this, thank you for your support, and here's to much better release in March.
Cheers!