Succulence 1.4.2 - Tier 1 on Saturday (Patreon)
Content
Hello! Here I am with a bit updated, but still probably a smallest update to this game yet. That was to be expected though, since it is a mini-update that was done in the midst of all the work I've been doing with the sequel(and one of the reasons I kept it a secret for a while).
There are still a few interesting things in there, so I hope you'll enjoy them!
If you see any bugs/grammar errors, feel free to leave them in the comments or message me.
Links(1.4.2):
RTP
NoRTP
Detailed Changelog(Spoilers)
Changelog:
- Final scene added to AV Star ending
- 2 Small events added to Slave School that round things up
- 1 extra Gloryhole event added(might need to re-do the previous one for it to appear)
- 1 Small Video Game Club event added(unlocks after getting Jenny her outfit)
- Extra tape is added to the statue that unlocks after finishing the main story(note: it is inacessible if you unlock recollection room through the debug menu since it's a bonus for those who reached the true end)
Misc:
- A hidden event added in the City of Ahn that's based on getting outside in a torn combat outfit(it was a bug at first, but I decided to have some fun with it) - It is hidden, so there will be no hints in the game on how to get it(there's a description in the detailed changelog though), other than it involves the wardrobe in the middle of the ruins - see if you can find it :P
- In the preparation room in the ruins, added a few interactions with the guards when having Reduce Shame III
- Doing Stan events that lead to his ending will automatically make him Serena's Master(bug fix)
- Coming back home from City of Ahn automatically fixes clothes.
Well, it is done. The first "finished" game on this page. I put it in quotes, because there is a possibility of another update in the future, maybe even this year.
It is uncertain though, and it's because when I was making this I realized a few things:
- If I come up with more ideas for extra events in the future, I'd rather sit on them until there's at least a dozen of them, to make the update beefy and nice.
- There's been plenty of times when I came up with a nice CG or event idea, and thought to myself "I better save this for Succulence 2".
So I think the time has come to put a lid on this first project, even if it might not be closed all the way.
Alright, I'm done with the rambling. After all, you never know what will happen in the future, and it is possible that I'll revive the game in summer or spring. But at least for now it can be considered "done", and for a while I'll be 100% sequel focused.
Thank you for your support, and thank you for reading this pile of text.
See you on Friday/Saturday.
Cheers!