Succulence 2 Draft (Patreon)
Content
More than 2 years have passed since I sat down and finally decided to make something on my own instead of just scouting forums for new games to play. It's been an absolute blast, and now it's finally time to finally dedicate a part of my monthly time towards developing a new project.
I can't say how long it will take, as it took me almost a year to develop Succulence[0.3] from scratch. But back then I was a complete noob in everything: coding, assets, working with images, the editor itself, etc. This time I am more prepared, and even though Succulence 2 will be made on new engine, I have most of the essential components ready.
And don't worry, updating Succulence is still top priority, so the updates for it will be released every month still.
I'll be posting development progress at least once a month, and there are a couple of polls planned for the outlook of new characters.
The general script right now is very raw, but I'm able to present you a general idea of what to expect from my next project:
+ 16:9 Resolution
+ New setting
+ 2 Switchable protagonists(Serena will be one of them)
+ New job for Serena
+ 1 or 2 Characters from the previous game
+ Multiple side-characters, each with their own standing image and story arc
+ Raising Sim mechanics for side-characters
+ Stat management for Serena will be simpler
+ No mandatory dungeon crawling(I might add one somewhere, but more as a mini-game/side-activity)
+ Enemy encounters will remain, but they will be minimal, and combat system will be deeper to make it more interesting
+ New outfits
What will remain the same:
+ Business Suit themed job
+ Some of the old outfits(a few will be redesigned, a few will remain unchanged)
+ Day/Night cycle
Obviously since it's a work in progress, some things might get changed along the way(I will keep updating this post), but this is the gist of it. I think by spring I should be able to release a small demo to showcase new engine and some of the characters.
Release dates(alpha ver.1):
Released!
That's it for this post.
Cheers!