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Hello, it's time for the usual progress log! Last week wasn't very productive on my part, but starting this week I'll be switching gears because there's a lot to do and not a lot of time.

So, what has been done:
- 3 new skills can be bought from Eve(2 are tied to exposure contract), all 3 are for combat too(one is on the screenshot).
- Skills tied to contracts are removed when contract is broken.
- You can now agree to have fun with the orcs after trials(3 events, two of them "animated").

This week I'll be focusing on side-stories from the poll that finished yesterday(more info), and I'll see you on Wednesday with more info about new suit.
Cheers!

Comments

Buzz Kill

It is amazing that you are able to do so much. The vote winner and the runners up. Which most developers don't even do if they ever get their updated out the door. It takes forever. You have to do all the coding, CGs, animations, and all that text that goes along with all of this. How can you do so much in such a short period of time (one month or less)? I used to run a Team Fortress 2 achievements map server way back when in 2010-2011 that I custom made from nothing. And I know it takes a lot of effort in fixing and updating the map not to mention running too.

rnest

I've got two words for you. No. Life. Joking aside, all the side-stories have got to be finished anyway, I just use the polls to find out in what order to do them, and how much to focus on each(like the Bruce route for example, which was supposed to be dramatic ntr with good and bad ending, but is too unpopular to invest that much into).

Buzz Kill

Nice. That is what I want to hear. Finishing all the quests at some point in time. Yes I know about the no life part. Some times its so much fun creating something new. :) Do you roughly have an idea of the scale of the project as a whole or are you going to adjust as needed to make the game great and preferably 30+ hours worth of story not including game play *wink wink nudge nudge*. I just want to disappear into this world and never return if you know what I mean. :)

rnest

I mean, the game should be finished at version 1.0, so there's only a few months left until it's done. I don't want to create a neverending project that will just die without warning one day.

Buzz Kill

As long as you go out with a Blast! I was hoping for something a bit longer. After seeing some games in development for years. What do you plan on creating after that?

rnest

I have a few ideas stored away, if I won't burn out on this game, nothing concrete yet. If I'll be certain that I want to create a new game after this one, I'll make an announcement about it.

Buzz Kill

Maybe change the pacing next time. So you can do this without burning out... I know how much burning out sucks! I found that a good pace is a good long term strategy regardless of what you plan on doing.