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The change log for this update can be found here.

So this was a bit delayed. Certainly more than I wanted, although the  ideal amount of delay is zero so that isn't saying all that much. By  way of explanation, there were (are) a number of scenes that weren't  quite hitting the right beats for tone and content. I may be worrying  too much about it, but that's a mindset thing I'm in the process of  figuring out. The inner critic is always so harsh. A lot of stuff that  was/is still in flight has been left unfinished and held back for that  reason, but I decided I would rather put something out now than continue  holding on to the update that has a lot of balance/mechanical  improvements and such. There's a limit to how much fiddling with writing  one can do before they need to give themselves a deadline and stick to  it. That's what I'm doing here. Being sticky.

So, this ends up being a bit light on the written content (again  AAAAAAA), more than I wanted, but I'm still pretty optimistic about  things. It was a little rough earlier, but more recently I've been  feeling more confident in my grasp of how I want to go about writing  things. While it didn't happen quickly enough for it to come into play  for this update, you can certainly stay tuned for the next one.

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