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The changelog and download for this version can be found here.

So again, this update is a bit more mechanical and a bit less content  heavy. Hopefully the update picture is a fun scene to get to anyway  though.

Originally, Special Skills were an idea that I had, but wasn't sure I  was going to actually implement. The reasoning was because I had  thought that tracking a bunch of cooldowns might be annoying.

I've thought better of it now, mostly because (even though I  implemented it by choice) I don't feel like auto-turn should be the default way of playing the game. I want the player to have things to  think about and more options for how they approach things. This should  also hopefully let me buff up the level of threats available, with the  understanding that you'll now have better options to deal with them.  That's how games should be while still in Alpha, right? Still changing  things, so let's see how this goes!

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