Update Alpha 12: Special Skills Update (Patreon)
Content
The changelog and download for this version can be found here.
So again, this update is a bit more mechanical and a bit less content heavy. Hopefully the update picture is a fun scene to get to anyway though.
Originally, Special Skills were an idea that I had, but wasn't sure I was going to actually implement. The reasoning was because I had thought that tracking a bunch of cooldowns might be annoying.
I've thought better of it now, mostly because (even though I implemented it by choice) I don't feel like auto-turn should be the default way of playing the game. I want the player to have things to think about and more options for how they approach things. This should also hopefully let me buff up the level of threats available, with the understanding that you'll now have better options to deal with them. That's how games should be while still in Alpha, right? Still changing things, so let's see how this goes!