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As stated in a previous post, I decided on merging the Guidance and Development skill trees into one. Futhermore, I have restructured a lot of the powers to be more strictly based in desire so that it is thematically appropriate now that his powers stem from Zehesiel.

If you have ideas for more Comfort or Guidance abilities or upgrades ones noted here, please share them. I have no idea how fast GM is going to gain skill points, and RotGM is meant to be a very, very long series so the more stuff I have on the backburner the better.

None of these skill names are final.

Comfort

Create Domain

The GM establishes a territory that is his own and all of his lovers gain benefits when they are within it. These benefits include an advanced rate of healing, an increase to their mood when at the Guild, and a deep sense of comfort and belonging. His lovers come to regard the Guild as their home and will instinctively protect it at all costs.

Upgrades

  1. Establishes a seat of power in GM’s bedroom, transforming his bed into a demonic looking one.
  2. Unlocks a deployment portal, must be placed in an appropriate room, this unlocks the ‘Deploy’ skill.
  3. Bedroom becomes a minor pocket dimension, much bigger on the inside than the out, and the bed grows even bigger.

Style Swap

GM can see the details of what his girls are wearing and change them out with anything that is stored in his Guild, no matter their distance.

Careless Whisper

If the GM gets in close enough to whisper in the ear of one of his lovers, his voice becomes extremely comforting, charismatic and convincing. Furthermore, it physically feels good for them to listen to.

Upgrades

  1. The voice gains a hypnotic quality to it, allowing him to inspire or convince a girl of something they might otherwise have put up a struggle about. It relies on the girl’s own desires, so it can’t be something she wouldn’t have done eventually.

Massage power

GM’s hands fill with the desire to alleviate his lovers of stress and pain. They gain a light pink glow and whenever he touches the girls, it feels amazing for them. This skill is not able to heal lasting damage, but it relieves discomfort and physical training is made more effective by receiving a massage

Upgrades

  1. Massages help improve the flow and recovery of mana.
  2. A sexual relief mode is unlocked.
  3. Gain an extra set of floating, controllable hands when active.

Idealized Reality

Can create tools and later illusions out of sexual energy that will correspond to the target’s sexual desire. At first, only small creations can be made, and only a few at a time depending on their complexity.

Upgrades

  1. Capacity increased and gain the ability to create larger instruments of pleasure. Wooden pony, bondage installations, etc.
  2. Vastly increase capacity, allowing many sex toys to be created simultaneously
  3. Cast illusions pulled out from the target’s deepest desires, allowing for completely immersive roleplaying. Subject is not hypnotized or in a dream, any fantasies that imply non-consent would be presented as CNC.

Guidance

Taskmaster

Stemming from the desire to keep watch and provide guidance to his girls from afar, the GM gains the ability to create an empathic link to one of his selected lovers at a time. By using this power he can see through their eyes and talk to them through his mind.

Upgrades

  1. GM can use this with up to three girls at a time, although it causes mental overload when used for too long.
  2. Greater capacity and less straining, this upgrade sorts Taskmaster into ‘screens’ inside his mind that he can look between.
  3. Brings these screens out into reality for anyone to see, and he can now run them without any mental strain at all.

Training Dummy

By focusing on his desire to train his girls, the GM can manifest a phantom training dummy that can be manually controlled, placed on auto, or made to repeat certain actions. Although spectral, this creation can cause pain with its attacks. Its form can be changed depending on what the GM desires, so long as he’s able to envision it and has knowledge of its powers. The dummy will fade away if the GM gets too far away from it.

Upgrades

  1. GM no longer needs to be present and it’s less of a drain on him.
  2. GM can make up to three at a time.
  3. GM can tap into the dreams of his girls and create personalized training dummies based on their subconscious fears and apprehensions. These foes are mentally taxing to practice against, but fighting them yields improved results.

Positive Reinforcement

A pact-making ability. GM holds hands with one of his lovers and asks them what it is they desire. The girl proposes a reward, and the GM is bound to grant her this if she meets his condition. These conditions are development related, meaning they have to be tangible and something that results can be shown for. Examples include learning a new Art, spell, or mastering an artifact or a new weapon. As a benefit for making the pact, the girl’s mood becomes more focused on meeting the goal and her mind is sharpened in the pursuit of it. If the goal is not met by the agreed upon time limit, the pact demands a punishment be performed or else they won’t be able to make a new pact. Can only be used on one girl at a time.

Upgrade

  1. Double or nothing. The girl can elect to reattempt this in exchange for an even worse punishment.

Highlight

Rooted in his desire to point things out to others and make them see what he sees, GM gains the ability to create illusory markers. These are useful for issuing movement commands, highlighting enemy weak points, or showcasing the projected area of attack. GM can make these anywhere he sees in his current field of vision. Taskmaster screens count, meaning he can create a marker hundreds of miles away when looking through it, but he can’t make a marker based on his memory of an area.

True Desire Activation

The ultimate power of Zehesiel, the ability to tap into someone’s innermost desires and wrap the subject in them. At its basic level, this infuses the target with a great deal of demonic energy and brings them into a mad frenzy to accomplish their goals. Not very reliable as far as powerups go, but the true power is found after the skill is upgraded.

Upgrades

  1. The girl’s desires crystalize and manifest into a specialized weapon that embodies their innermost desire.
  2. The ability develops further and on top of the power to bring out a frenzy of desire, the ability takes things a step further by materializing a special transformation which manifests the girl into an idealized version of herself with a greater power and skill set than her base form.
  3. A development on the last upgrade, only this time a form is gained from the subject’s subconscious desires versus their conscious ones.

Tactical Time

GM’s desire to have more time to guide his girls when it matters most grants him this ability. At the cost of tremendous eyestrain, he can force himself and one target girl into a period of slowed-down time perception where they are able to converse freely.

Upgrade

  1. GM can activate this with up to three girls at a time.
  2. An increase in the amount of time available.
  3. GM can use it on the entire party.

Deploy

Stemming from the desire to accomplish more things, GM gains the ability to create teleportation points that link up to a dedicated room in the Guild. These can only be seen and used by his lovers and himself, and he has to physically be there to establish the creation of these warp points. At base level, he can create four warp points. This ability allows the girls to come back and forth from quests faster and eventually start accepting quests from further and further out or setting up access to dungeons and other farming points.

Upgrade

  1. Gain a new warp point whenever a new lover is acquired.

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