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Hello everyone!

A few screenshots of how the new US models are progressing. I'm really taking my time with texture/material tweaking, I think it's a good investment so that I can be way quicker with content in the future.

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Medic helmet when wet - even has slight parallax effect added to it.

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Bazooka trooper - now has a backpack with rockets.

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Overhauled the Mk. IV gas mask - remade the material and textures of the mask and its pouch. Also made new G renade material to be more photorealistic.

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Increased the quality of all fabric materials (haversack, pouches ...). Also added optional hanging straps on the helmet. And a scarf under helmet.

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Release when?

I'm really proud of the quality I can now manifest and don't want to half-ass the release. It's pretty much the best it can get within the Creation Engine, so once it's done I won't have to revisit it again and will be free to work on other Factions. (Sucks to be a perfectionist)

End goal for the US faction is 10 different roles (uniform sets):

  • Rifleman (Standard Gear - Garand/BAR/Thompson) ✓

  • LMG (Bullets on the Neck - M1919)

  • Medic (Medic Gear - M1 Carbine)

  • Radio-operater (SCR-300 Radio backpack - Garand)

  • Officer (Coat, Decals - Thompson)

  • Rocket trooper (Rocket Backpack - Bazooka)

  • Pilot (For Power-Armour/Vertibird - Automatic weapons)

  • Paratrooper (Content from my Nexus Release)

  • Flamethrower (Flamethrower backpack and weapon, Gas Mask)

  • Sniper (Foliage on Helmet/Uniform - Springfield)

I want to get it done by the end of the month.

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I will be posting quick daily progress screenshots on my YOUTUBE channel, as I don't want to spam your emails.

Anyway, that's all I've got to show for today.

Have a nice one.

Klem

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