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Hi everyone, time for the monthly DevLog 😊 Dive in to see what I've been up to 😋.

Super Night Riders S1

I have rewritten the UI system, making it possible to spawn UI elements in any scene.

For instance, you can now change graphic settings during a race!

This enhancement will also benefit the Light Fairytale series, allowing for equipment/orb changes during a battle!

Here's an unlisted video showcasing a prototype of the title screen.

youtube.com/watch?v=cMu2DHb28wc 

With this, I am one step closer to making my game framework engine-independent. It's better to be safe than sorry, especially with all the recent drama surrounding Unity 😅.

If you're wondering, the new Unity pricing changes don't affect me at the moment, but I have concerns regarding the long-term stability of the company.

I have implemented a new 'Sanpo' (stroll) mode, in which you can walk freely through the stages while enjoying the soundtrack 🎧.

A peek at a long-standing request in the series: Hair (and more) physics 😅.

"Does it come in black?" 🤔

Now you can change the colors of cars, motorbikes, hair, and clothes!

Added support for 4:3 aspect ratio, perfect for CRTs 📺

Speaking of which, check out the new top-down view on a rotated CRT: The Sony PVM-9L3.

Playing the game like this gives off a vibe of an actual - albeit unreleased - arcade 😁.

Also added 16:10 support for the Valve Steam Deck! Here's the current prototype running natively on Linux!

Got one during the recent sale, mainly to use it as a devkit. Now I can properly test and optimize all of my games for it - and Linux in general.

Another way to enjoy the game on a handheld device is through PC streaming on Android using apps like Moonlight.

Here, on the Surface Duo, which can serve as a fantastic handheld thanks to its 4:3 OLED displays! My boss isn't too impressed though 😅.

Light Fairytale Episode 3

Excited to share a new illustration of a playable character in Episode 3.

I'll keep the details about her under wraps for now 🤐

4K version attached!

3rd Fairytale 😮

Here's the design of the female protagonist for the 3rd installment in the 'Fairytale' series - following Light Fairytale and Dark Fairytale.

This project is a story-driven action/puzzle platformer, drawing major inspiration from 'Prince of Persia' (Apple II/MS-DOS).

Still playing around with the color palette though 😅.

A bit early to be working on a new game, you might ask?

Well, my goal for both DF and this 3rd project is to create good-looking, playable prototypes that I could pitch to publishers.

With the fully released 'Light Fairytale' and 'Super Night Riders' series under my belt, I'm hopeful that these projects will secure decent funding for better - and faster - production 😁

However, all of this will come into play after the releases of LF Episode 3 & 4 and SNR S1 & S2.

So, I'll need to have these prototypes ready by then!

What's Next

Next month, there will be an event on Steam featuring playable demos from upcoming games.

I plan to participate with Super Night Riders S1, so you'll have a chance to play it very soon 😊

The Early Access is still on track for November.

That's all for now!

Thank you so much for your support and patience. See you soon 😊

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Comments

LimedGreen

The new stroll mode is something I never I knew I wanted.