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Hello!

Early this month, I've worked on 2 sets of events from the main story of Light Fairytale, including around 20 minutes of field gameplay, battles and cutscenes. I don't want to show too much from these as they contain spoilers, but here's 2 screenshots:

I've then resumed the work on the battle system. Implementing a few new things such as using the augmented reality goggles during a battle, which will display character and enemy stats, and additional data that will build up as you fight thanks to its deep learning feature. I'm planning to publish a new gameplay video showcasing this in a few days, so please keep an eye on my YouTube channel!

The theme-song Anime production has been completed! I was planning to publish it as soon as ready, but finally I've decided not to. I will publish it just before the game's release later this year, as I think that this Anime will help with the press coverage, which is not necessary currently but it will be very important for the launch week. Anyway, here's a few finalized cuts form the Anime:

Thanks to everyone who have voted on the platform poll! The big winner was the PC, but I'm already supporting it (and the Xbox One). The real fight was between the PlayStation 4 and the Nintendo Switch. So I'll probably get a Switch devkit next!

And that's it for this devlog! Please like and comment bellow.

Thank you for your support. See you next time!

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Comments

Vincent Mills

I can't wait to play this on the go! Keep up the good work!

stefano

What Doese it cost to relase in xbox? Is it so extensiv?

neko.works

Well, I already have 2 Xbox One devkits, so the only cost for me releasing on Xbox One is the rating boards: ESRB is free but PEGI is paid and expensive.