RPG map design poll. (Patreon)
Content
Sup guys.
Quick poll I wanted to makes since I need your opinion on this.
So, I had some thoughts about the design of the rpg elements in the game.
Mainly about how to handle mag design and function of enemys and this poll is just to decide what you would prefer.
Compact maps with constantly moving enemys you can dodge throught (Meltys quest style) like the farm if any of you saw that.:
Large maps with randome moving enemys which chase you, this is the most standart aproach I think. Have seen that alot in other games so I thought I "need" to do the same:
But now I kind of came to the realization that big maps are quite confusing if you don't know them already and the randomely chasing enemys are quite the diceroll since I can't really know how many of them you should be able to catch before you die. (especially in mission and stroy stuff) since I work on the main mission right now.
In my honest opinion, I think the compact maps are much less confusing and I won't have to worry as much that one of you might get lost in there.
And trying to not get hit by the enemys in Melty's quest also was some extra fun. (pls don't get mad at me for taking inspiration this is the first game I make I don't want to try something extremly complicated xd )
So you'll decide about how we handle this.
Thx for your support^^