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Most of the character models are BAD... not because the creators of those models did a bad job, but because the character doesn't exist in complex form. Many anime characters have just one clothes set. So if you teach AI that character it will think the clothes are part of the character's body (like hands, ears, etc.) ... For those cases, it's almost impossible to change costumes.

And if you try you'll get very entertaining results (crazy posing, scufed faces, absolutely random bg glitches,..).

After 2 days of doing nothing else than generating I found some conclusions, but even though I'm understand many new things now, some characters from a poll won't be possible to do at all.

'percentage of success' - is a ratio of renders that end up without glitches (doesn't mean they're good)... in general, 1/8 of results (without glitches) is good.

50% PoS = one really good result for 16 renders = 15 - 25 minutes of work. (depends on PC)


Characters --- Render attempts --- Time spent --- Percentage of success

Nessa (pokemon) --- 85r --- 140 minutes ---  12% = BAD

Mercy (overwatch) --- 30r --- 20minuts --- 0% = IMMPOSIBLE

Perona (op) --- 20r --- 15minuts --- 5% = IMMPOSIBLE

(ELSA) --- 120r --- 200 minutes --- 80% = PERFECT

Tatsumaki - {OPM} --- 80r --- 160 minutes --- 45% = OK

Makima 180r --- 360 minutes --- 65% = GOOD

Also, I work with 12 Generating models (checkpoints) -- for each character, I have to test which one is best and that testing overall takes another one full hour.

patience guys... this thing is tough xD

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Anonymous

Wow great info!