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With all the advantages that Koikatsu is giving us, comes the advantage of having so many props to work with, from physical objects to even some lighting and collision effects. While training with different props me and my co-developer managed to get to the next step, this may be a surprise to a lot of you who played Take That Succubus, but we're glad to introduce you guys that the reskin of the game will come with a new surprise, Alex's cumming scenes will no longer be just a still image of him cumming, but instead we want to make so the different scenes will actually have two phases of cumming: ejaculation and the aftermath.

Picutres will take longer to make by doing this however, we thought this would make the pictures quality increase a lot since the still image was kind of a turn off for some people.
The whole process is not that different from what we normally did back in 3DCG, only 2 new pictures will get added to the existing scene with some slight changes, this will also help with the problem regarding some scenes not being long enough.

The cum you guys are seeing right now is kind of a modified version of the one that the engine offers, me and my co-developer made some changes which took a fair amount of time to judge, my co-developer's idea was to make the cum a gooey color however, the shader for goo had a see-trough effect which looked unnatural letting the players see what was under clothes or hair, we couldn't fixt that problem at all, so I decided to use a different shader and color the cum in a slight yellow-ish color but still keeping the cum mostly white, this was made so that it wouldn't look like a texture-less concrete fluid and it instead shows a bit of warmth.

I was wondering if the color was ok for you all or if you had better suggestions, I'll gladly read them all and see what's best for the project, thanks for reading this small update!
*The models showed may be subject to changes upon the next version releases, these designs are not final.

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Roilends

i think the color is ok, there will be no animations on the game?

Labyrinth of Temptation

I'm afraid animations are kinda beyond my limit 'xD I'm not unable to learn how to do them, however, that would take me even more learning time and it will also slow down development time even more, making a frame by frame animation is something me and my co-developer talked about, but we never really committed to it since I know how heavy things are gonna be with just me and him working on the project.. I'm afraid the current visual novel method is the best I can offer so far.