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Quick reminder that update logs contain spoilers!

So, a week (and maybe a bit more) went flying, I got quite busy this week with-... let's say family stuff to not be too specific-.. so development has been slowed down significantly, however, I'm still working as hard as I can! I already have a general idea on how the different scenes will play (the story scenes and the enemy moves), I always start from the pictures afterall.
Mail Girl has graphics for every move of hers and as I'm writing this update log, I'm finishing the Cheerful Girl's ones, she's much more expressive so she needs more pics and she'll introduce a new type of game overs, similar to the "captive" one you all saw with Drunk Lady.

I feel like this small piece of information is not enough, so I'll write some stuff I wanted to make..
- First of all, another ecchi scene with Philla is coming ;P unfortunately still nothing too spicy, but we'll get to that in the future hehe..
- A new mechanic will be introduced called traps, traps are QTEs scattered around the stages to spice up the long walk towards the boss, they're going to be a gimmick exclusive to some stages so it doesn't get repetitive.
- Remember how much I used the word "Succubuses" apparently it's not wrong, that's why most of the people didn't correct me, but some still told me something about it, so I decided that I'll go trough the entire game and change every "Succubuses" I used into "Succubi", since it's most commonly used, so I won't be the black sheep of the succubi eroge games developers pfft.

One last thing before I leave hehe ;P I'm having so much fun seeing you all argue what the boss gimmick could possibly be and I can't wait to reveal it when the next version comes out!

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