Home Artists Posts Import Register

Content

So, here I am again with another update log! I have a bunch of new things that I wanted to talk about with you all, as always with those update logs, any person that doesn't want to get spoiled on what's to come, can feel free to stop right now!

So, let's get started by saying that I already completed all the enemies and the bosses that there are in the normal section of the game, normally the build would've been ready to be tested right now-... Which is not the case for this build, remember the succubus dreams part that I talked about? I unfortunately still have no progress done on that part.
I still have to develop everything about the succubus dreams mode, I think it won't take too much time if I figure out how to make it work.

Let's talk about some adjustments too, a lot of bugs, grammar nazi worth mistakes on my part and balance issues have been resolved, just to make some examples, Spark is now finally a thunder type move since I accidentally left its element to "none" and also, there was a bug where if the player teleports using the gem of return while they're already inside the house map, it stops playing the music (you all can try it by yourselves untill the next version comes out, it's really goofy).
More bugfixes and adjustments will be listed in the changelog as usual.

A new move type has born, the "Captive" ones, moves where if the player fails to escape them, trap the player in a 100% granted game over, they could sound frustrating at first, but trust me, they're not that hard to escape and if you all fail this one, I made sure the game over scenes will be the best of the best ;P (there's an exception since a move like that already existed, so I made Ribbon Girl's footjob a "Captive" move too-.. I just had to add the unique effect of this new move type).

As we speak, I think the v0.3 is 80% complete.
I just hope the new additions and the new enemies will be of you all's liking!
Just a few more weeks and v0.3 will finally be able to be played!

Comments

No comments found for this post.