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EDIT 5/20: The game has been updated to 0.30.1.1, fixing many issues in 0.30 and adding some new outfits and other minor content.

That's right, it's finally here! After months of work, Chapter 3 is finally ready for download! This is a huge content update containing new story quests, dungeons, Haremon, H scenes, moves, enemies, items, mechanics, and more!

Check my comment below before reporting bugs!

Before we get to the links, a few important notes:
- PLEASE avoid posting spoilers in the comments, or on discord. Comments containing spoilers will be deleted. This includes the identity of the new Haremon!
- As usual, there are bound to be several uncaught bugs in a build this big, so report them here or on Discord and I'll release hotfixes over the next few days/weeks. Additionally, there are a few pieces of minor extra content that are still in progress, which I will also add ASAP.
- I want to offer a sincere thank you to each and every patron who has supported me through the last several months. I know it took a while, but the extra time allowed me to really focus on making this chapter as good as it can possibly be. After playing it, I hope you'll agree that it was worth the wait!

Now that that's out of the way, here's the links!
C-Cup patrons can download the build here.
E-Cup patrons can download the build with developer console access here.
DD-Cup patrons can download the CG archive and MP3 soundtrack here.

Once again, a sincere thank you to everyone who supported this build. It wouldn't have been possible without you. Read on for a full changelog!

CHANGELOG (HAREMON 0.30)

Major additions/changes

- Added Chapter Three! This includes: 

  • A lengthy new story quest. (When you import your save, you should receive a text message which will begin the  chapter.)
  • A brand-new Haremon! She's fully implemented except for voices, lover H scene, and bonding scenes.
  • A new Awakened Haremon, complete with in-battle voice acting.
  • A new dungeon with several sub-areas.
  • Several new enemies.
  • Many new items, kinks, etc.
  • A crazy, challenging boss fight.
  • 11 new songs, including a 10-minute+ boss theme.

- Added three new H scenes:

  • New Haremon's first H scene. Currently accessed using the "Wanna Fuck?" option in the bedroom after inviting her over. Will later be accessed at the end of a sidequest.
  • New Awakened Haremon's H scene. Unlocked at the end of Chapter 3.
  • Hazel's first H scene. Unlocked during Chapter 3.

- Over 40 new techniques, including: 

  • Bakaretsu, a new explosion move for Circe
  • Several new Seduction techniques. Each Haremon has at least one new one they can learn, either through Shards or Manipulation/tutoring.
  • Breastmilk now upgrades to Mega Milk (a more powerful single-target heal) instead of Milked Dry (which is now its own move unlocked with Shards).
  • Resuscitate, a revival move for Clarabelle's moveset.
  • Many new techniques for Chapter 3's enemies, new Haremon, and Awakened Haremon. Many of these have also been retroactively added to older enemies' movesets. Remember that you can learn many of these with Manipulation!
  • A branched upgrade for Jet's Gut Punch: it can become either Fists of Fury or Pummel.
  • A trio of moves that change the elemental type and added effect of the Kitsune's sword-based moves.
  • And more!

- Revamped the Pleasure/Seduction system.

  • Lust is now the top corner of the Mood triangle, and raising it activates your Kinks and Seduction techniques.
  • Pleasure is a new, separate meter next to the girl's portrait, which rises when hit with Seduction skills. When it hits 100%, she's Overwhelmed. 
  • Overwhelmed targets can be manipulated, and also take much more damage from attacks, and can't dodge attacks.
  • Bosses can now be Overwhelmed. They can't be manipulated and are not prevented from acting, but they take a lot more damage while Overwhelmed and can't dodge.
  • See the in-game tutorials for more info!

- Added a new feature to battle: Backup. At certain points in the story, you'll unlock the ability to call various ally NPCs to battle alongside your Haremon for a while.
- Added a prototype of a new feature: the Sentiment Board. This is sort of a mini Achievement system that allows you to earn stickers that unlock passive buffs for each of your Haremon by completing various objectives. Each Haremon will have 30 stickers in the final game. For now, I've only implemented (most of) Miruku's Sentiment Board, to give you an idea of how the feature works. You can access this feature from the Haremon app, and will probably already have some stickers unlocked when you import your save! [Ignore the "Mood Swings" stickers. Those are for a future feature.]
- Added about 250 new voice clips, including lines for Miruku, Circe, Clarabelle, Vex, Aqua, and the new Awakened Haremon.
- Added Hazel's selfie CG.
- Changed the way Dates work. They now operate more like Poppy's party, where you have an Enjoyment meter at the top of the screen that goes up and down based on your actions. At the end of the date, you receive a rating and some Affection based on the final Enjoyment score.
- Added a few new bonding scenes, each involving Miruku. Also altered the bonding display to show the maximum rank each relationship will eventually be able to achieve.
- Added an intro sequence to startup including a developer splash screen, a patron shoutout, and a new loading screen.
- Added brand-new art for all of the environments in Chapter 2! These were drawn by the new background artist, and seriously improve the quality of Chapter 2's environments. I recommend a replay of that chapter when you get the chance!

Minor additions/changes
- Haremon can no longer be renamed. There are various reasons for this, but I won't get into it here. If you load an old save, you will still have the names you chose, but Haremon tamed in 0.30 and onward will be named their canonical names.
- Raised every Haremon's max HP and boosted damage taken and dealt by 20%.
- Added Pro Panties. These are crafted from Perfect-fit Panties and Expert Panties, and combine their effects with a greater damage boost. (Perfect prompt damage is significantly boosted, but prompts are invisible and non-perfect prompts deal 0 damage)
- Improved and varied enemy AI somewhat.
- Each Haremon and enemy now has a few Seduction techniques that they're "weak" to. They receive additional Pleasure from those specific moves.
- Added the option to use bugs as bait during all Fishing events, increasing the length of the minigame.
- Added a new Tactics option to battle: "Concentrate". This will cause the girl to skip her turn, but her Stance will be more effective until her next turn.
- Changed the effect of Punching Bag. It now allows your Haremon to each equip 1 additional technique. Its old effect has been given to a new Lover item.
- You can now make a wish at the wishing well for "infinite wishes"...
- Hovering Haremon/monsters now nullify Earthquake.
- Changed the way "generic" treasures work. Each treasure chest now has a chance to contain a "generic" item (medicine, treasure, etc.) based on the tile's star count, in ADDITION to the biome-specific item that would normally be there.
- Added a new set of fish which are Ingredients. These are now used to make sushi, while the old fish are now just gifts. Each area in the game where you can fish now has a different variety of fish to catch!
- Cold Front now nulls burn, and Heat Wave now nulls Freeze.
- Changed the effect of the Sadist kink. It now boosts Pleasure inflicted by the user proportional to her current Rage.
- Added little chapter-specific jingles to the title card at the beginning of each Chapter.
- Added the current chapter name and a preview image of the current environment to save previews on the load game menu.
- Haremon's movement speed on the dungeon board is now tied to their Speed stat. This is mostly a cosmetic change, but it does affect a gameplay section in Chapter 3.
- Re-added the little hopping animation when Haremon move on the dungeon board.
- Nerfed Freeze, especially when used multiple times against the same enemy.
- Added unique dialogue when a chef reacts to her own meal at camp.
- Insulated panties now also protect against Stun.
- Made ores and gemstones more common throughout all dungeons. Also renamed ores to "nuggets" so it makes more sense for them to appear outside the caves.
- Added several new Gift items to Annie's Prize Wheel.

Bugfixes

- Awakened Haremon should now properly attend Poppy's party.
- Fixed a bug where using Copycat on Death Ray caused Miruku to attack her own party.
- Fixed a bug that led to Relationship vignettes repeating in the dungeon.
- Fixed a bug where wearing panties that boost HP and having them shredded in battle would lead to a girl's HP surpassing its limit.
- Fixed a bug where the Shovel+ didn't count as a shovel for the Treasure Hunt event.
- Fixed a bug where you couldn't use Super Serum after taming Daisy.
- Fixed a bug where splash pleasure from Love Potion #69 could affect fainted targets.
- Revival items now apply to both of a girl's forms.

HOTFIX 0.30.0.1:

- Fixed the Buy menu at the shop opening the Sell menu instead
- A few other minor bugfixes

HOTFIX 0.30.0.2:

- Added keyboard/controller support for the Hacking minigame.
- Fixed a crash in the "In My Final Moments" event, the "Venting" event, and other scenes involving using the phone to select an item.
- Fixed a crash in the "Head to Head" quest when triggering the last Key tile.
- Fixed a crash when trying to give Kira a Lost Item.
- Fixed a crash when tabbing out during the Roulette event.
- Fixed a crash when being Spanked by an enemy.
- Fixed a crash in the "Spreading Your Seed" event.
- Fixed a crash when ordering the Japanophile bundle from the HSN.
- Fixed a crash when trying to move the selector to an invalid sticker on the Sentiment Board.
- Fixed a crash when a Cockatrice uses Leer.
- Fixed a rare crash in the Relationship Quiz event.
- Fixed a rare crash in the crafting menu.
- Fixed a bug where failing certain battles (like the Scarlett beach battle) would return you to town instead of the correct post-battle scene.
- Fixed a bug where the Bug Chaser kink healed enemies instead of raising their pleasure.
- Fixed a bug where Maelstrom struck every enemy with every hit.
- Fixed a bug where Poppy's sprite replaced Delilah's during a certain line of dialogue at the ranch.
- Fixed a bug where fighting the final boss in VR didn't trigger the second phase of the song.
- Fixed a bug where killing the final boss with Burn damage would cause it to skip the final cutscene and death animation.
- Other minor bugfixes.

HOTFIX 0.30.0.3:

- Added controller support to the Harematch minigame.
- Added question answers in the bedroom for the new Awakened Haremon.
- You can now encounter the K-99 enemy in normal encounters after completing the "Belly of the Beast" quest.
- Changed Daisy's starting kink to Wholesome, because her Modest kink was making her nearly impossible to tame due to not losing clothing.
- Fixed a crash related to Kink level in Shadow Haremon battles.
- Fixed a crash when receiving an item upon leaving the Temple of the Fox.
- Fixed a crash in certain confession scenes that could be caused by using the debug console to Lover an NPC.
- Fixed a crash that could happen when a Haremon's relationship ranks up at the end of Poppy's party.
- Fixed a softlock in "Belly of the Beast" caused by the quest not terminating properly under certain circumstances.
- Fixed a bug where fishing with good bait and rods could lead to the ring timer going into the negatives, causing a weird visual bug and a softlock.
- Added some missing flavor text to the Relationships screen.
- Fixed a bug where you couldn't replay the new Awakened Haremon's H scene.
- Fixed a bug when opening the crafting/cooking recipe list with a controller.
- Fixed a bug where Hazel's selfie didn't unlock in the Gallery.
- Other minor bugfixes

PATCH 0.30.1:

- Added Hazel's casual outfit, which you can see when you invite her over.
- Added a new alt outfit for Jet: the Secret Agent suit. You can get this on Annie's prize wheel as usual. Her old alt (the hoodie) is now her default outfit after chapter 1. (Note: If you've already unlocked Jet's old alt, you should already have this one unlocked!)
- Made a few minor alterations to character art, including: Added a droopy version of Daisy's ears to accompany certain emotions; Changed the color of Ash's nipples; extended Serrah's dress to completely cover her areolas.
- Added keyboard and controller support to the Pentagram puzzles in Chapter 2.
- Fixed a crash in the Harematch minigame caused by the keyboard/controller integration.
- Fixed a crash when using a heal-all item on a party of less than 3 Haremon.
- Fixed a softlock that could be triggered in the mandatory date quests.
- Fixed the ranch being generally weird and broken since the base build.

HOTFIX 0.30.1.1

- Fixed a crash in Shadow Haremon fights when the active Haremon has Experienced or Inexperienced equipped.
- Fixed a crash involving bonding with Awakened Haremon.
- Fixed a bug where Awakened Haremon couldn't trigger Bonding Time.
- Fixed a bug introduced in 0.30.1 where every Haremon used her default outfit in battle.
- Fixed a bug that could cause the elevator to skip floors, resulting in a certain scene being skipped altogether.
- Fixed a bug where loading a save made during "The Hawthorne Effect" would reset all the locked tiles.
- Fixed a bug where rank-2 bonding scenes would replay after loading a save.

That's all, folks! Enjoy!

Files

Comments

Zenko

Hell yes. It's 3 am here and I have to write my essay but ah, who cares right? Time to play some games XD

haremondev

Updated to 0.30.0.1, fixing a few bugs.

DoomMan

Does this mean I won't be able to name the Haremon when I first get them or can I just not rename them afterwards?

Allen Lewis

You pretty much told everyone who the awakened Haremon is by telling about her new move, but I already knew witch it would be.

Anonymous

I been hanging off for months, to try the new big update :D

haremondev

They can't be set at all. They'll be locked to their canon names when you meet them.

haremondev

You're free to leave at any time if you don't like the game. No need to be rude about it. I'm doing my best here.

Gamer ANviDIA

I disagree. The Minigame is fine as is. Played the whole chapter in one sitting. It might not be for everyone, but it is a good fun part of the play. Many thanks to TsunAmie for the creation of a great chapter. -Note: before someone starts spitting venom let me say this: opinions are like assholes. Everyone has one.

haremondev

Uploaded hotfix 0.30.0.2, with the following changes: - Added keyboard/controller support for the Hacking minigame. - Fixed a crash in the "In My Final Moments" event, the "Venting" event, and other scenes involving using the phone to select an item. - Fixed a crash in the "Head to Head" quest when triggering the last Key tile. - Fixed a crash when trying to give Kira a Lost Item. - Fixed a crash when tabbing out during the Roulette event. - Fixed a crash when being Spanked by an enemy. - Fixed a crash in the "Spreading Your Seed" event. - Fixed a crash when ordering the Japanophile bundle from the HSN. - Fixed a crash when trying to move the selector to an invalid sticker on the Sentiment Board. - Fixed a crash when a Cockatrice uses Leer. - Fixed a rare crash in the Relationship Quiz event. - Fixed a rare crash in the crafting menu. - Fixed a bug where failing certain battles (like the Scarlett beach battle) would return you to town instead of the correct post-battle scene. - Fixed a bug where the Bug Chaser kink healed enemies instead of raising their pleasure. - Fixed a bug where Maelstrom struck every enemy with every hit. - Fixed a bug where Poppy's sprite replaced Delilah's during a certain line of dialogue at the ranch. - Fixed a bug where fighting the final boss in VR didn't trigger the second phase of the song. - Fixed a bug where killing the final boss with Burn damage would cause it to skip the final cutscene and death animation. - Other minor bugfixes. I'll be deleting previous bug reports to de-clutter this post.

Anonymous

Getting this error when entering battle occasionally. FATAL ERROR in action number 1 of Create Event for object obj_battlecontroller: Memory allocation failed: Attempting to allocate 16777216 bytes at gml_Script_prefetch_girl_sprites ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_prefetch_girl_sprites (line -1) gml_Object_obj_battlecontroller_Create_0

Zenko

Hey, dev. I got this error in the boss fight. I think it was because one of my haremon was airborne while that boss was trying to use that one move. I think this is an easy fix. I haven't seen any more errors and 0.30.0.2 fixes so many bugs, so I think there are not many errors left. Thank you so much for this update. It was an absolute blast! There is one thing however that I think would be good adding. Maybe there would be a button that lets you set your default battle stance before the battle. Oh, and when you use a controller and you spam fast forward, it would be good to change that fast forward button because it's the same as the change battle stance button. I sometimes accidentally change my stance when I try to fast forward and sometimes it ruin my epic battle plans :D Oh oh oh, yeah and maybe add difficulty levels or something? If you have time. I think that would be good too. Here's the error code: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object obj_imprison: Trying to set a surface target that does not exist. at gml_Object_obj_imprison_Draw_64 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_obj_imprison_Draw_64 (line -1)

Anonymous

Shadow circe using subzero strike instantly crashes 100% of the time. Edit: seems to be related to either the size matters kink or the orgasm denial kink or the combination of both. When I went in with just the Tsundere kink it was fine ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_battlecontroller: Push :: Execution Error - Variable Index [1,3] out of range [4,2] - -5.enemyKinkLevel(100599,32003) at gml_Script_girl_kinklevel ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_girl_kinklevel (line -1) gml_Script_calculate_damage gml_Script_deal_damage gml_Script_perform_icestaff gml_Script_perform_technique gml_Object_obj_battlecontroller_Step_0

Gamer ANviDIA

Does the new awakened haremon not have any lines when answering persomal questions in the bedroom or is this just a bug? Edit: Also, re-viewing the scene with the awakened haremon loops back the the bedroom menu screen.

Allen Lewis

The story in chapter 3 was excellent! There is a major bug, which I reported on the bug fix channel of discord, otherwise I really enjoyed reading and playing it.

haremondev

Thanks! I'm sorry you had trouble with some of the puzzles but I'm glad you still ended up enjoying the chapter.

Gamer ANviDIA

############################################################################################ FATAL ERROR in action number 1 of Other Event: User Defined 1 for object obj_vncontroller: DoConv :1: illegal array use at gml_Script_scene_action_additem ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_scene_action_additem (line -1) gml_Object_obj_vncontroller_Other_11 called from - gml_Object_obj_vncontroller_Step_0 (line -1) -

Gamer ANviDIA

Encountered when receiving an [???] item from Miruku when exiting the Temple of the Fox

Anonymous

___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Other Event: User Defined 1 for object obj_vncontroller: Push :: Execution Error - Variable Index [0,-3] out of range [1,38] - -5.npcNameShort(100991,-3) at gml_Script_scene_info__0_99 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_scene_info__0_99 (line -1) gml_Script_scene_set_info gml_Script_scene_action_gotoscene gml_Object_obj_vncontroller_Other_11 called from - gml_Object_obj_vncontroller_Step_0 (line -1) -

Anonymous

Encountered at end of Beach date with Circe

haremondev

Noted. I'm going to delete this to prevent spoilers though.

Allen Lewis

I'm sorry, I didn't mean to spoil anything. When will they be fixed?

haremondev

HOTFIX 0.30.0.3: - Added controller support to the Harematch minigame. - Added question answers in the bedroom for the new Awakened Haremon. - You can now encounter the K-99 enemy in normal encounters after completing the "Belly of the Beast" quest. - Changed Daisy's starting kink to Wholesome, because her Modest kink was making her nearly impossible to tame due to not losing clothing. - Fixed a crash related to Kink level in Shadow Haremon battles. - Fixed a crash when receiving an item upon leaving the Temple of the Fox. - Fixed a crash in certain confession scenes that could be caused by using the debug console to Lover an NPC. - Fixed a crash that could happen when a Haremon's relationship ranks up at the end of Poppy's party. - Fixed a softlock in "Belly of the Beast" caused by the quest not terminating properly under certain circumstances. - Fixed a bug where fishing with good bait and rods could lead to the ring timer going into the negatives, causing a weird visual bug and a softlock. - Added some missing flavor text to the Relationships screen. - Fixed a bug where you couldn't replay the new Awakened Haremon's H scene. - Fixed a bug when opening the crafting/cooking recipe list with a controller. - Fixed a bug where Hazel's selfie didn't unlock in the Gallery. - Other minor bugfixes There are a few more bugs to get to, so I should have another hotfix up tomorrow!

Anonymous

I'm so happy to be able to jump back into being a supporter for you! Very excited to see all the new content, can't wait to hop into the game! Thanks for all your hard work!

Allen Lewis

Crash during Horde battle in the Witching woods ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Other Event: User Defined 1 for object obj_vncontroller: DoAdd :: Execution Error at gml_Script_scene_info__0_99 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_scene_info__0_99 (line -1) gml_Script_scene_set_info gml_Script_scene_action_gotoscene gml_Object_obj_vncontroller_Other_11 called from - gml_Object_obj_vncontroller_Step_0 (line -1) -

PPC's4Life!

Crashed while using an Xbox controller and looking at Circe's stickers. The affection stickers were left to right and the game crashed when I pushed the left stick down. ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object obj_gamecontroller: Push :: Execution Error - Variable Index [0,7] out of range [1,6] - -7.sticker(100069,7) at gml_Object_obj_gamecontroller_Draw_64 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_obj_gamecontroller_Draw_64 (line -1)

Anonymous

Ok, I just started a game, and then I have problem where I cant give the kat (first girl we meet) a name. Is there some option I missing ? Its some weird sounding name. I swear I could name a few of them before ? Did it get disabled ? I'd ask if its bugging out, but the MC went ahead and gave her his own weird name. So I dont know anymore., well I might try the new .3 version I guess.

Allen Lewis

In the new version, you can't change the name of any Haremon. The name given by the game is now the only choice.

haremondev

PATCH 0.30.1: - Added Hazel's casual outfit, which you can see when you invite her over. - Added a new alt outfit for Jet: the Secret Agent suit. You can get this on Annie's prize wheel as usual. Her old alt (the hoodie) is now her default outfit after chapter 1. (Note: If you've already unlocked Jet's old alt, you should already have this one unlocked!) - Made a few minor alterations to character art, including: Added a droopy version of Daisy's ears to accompany certain emotions; Changed the color of Ash's nipples; extended Serrah's dress to completely cover her areolas. - Added keyboard and controller support to the Pentagram puzzles in Chapter 2. - Fixed a crash in the Harematch minigame caused by the keyboard/controller integration. - Fixed a crash when using a heal-all item on a party of less than 3 Haremon. - Fixed a softlock that could be triggered in the mandatory date quests. - Fixed the ranch being generally weird and broken since the base build. Still not quite finished with the bugs in this one (hoo boy) so expect another hotfix soon.

haremondev

HOTFIX 0.30.1.1: - Fixed a crash in Shadow Haremon fights when the active Haremon has Experienced or Inexperienced equipped. - Fixed a crash involving bonding with Awakened Haremon. Also fixed some errors in bonding after battle, specifically involving Awakened Haremon. - Fixed a bug introduced in 0.30.1 where every Haremon used her default outfit in battle. - Fixed a bug that could cause the elevator to skip floors, resulting in a certain scene being skipped altogether. - Fixed a bug where loading a save made during "The Hawthorne Effect" would reset all the locked tiles. - Fixed a bug where rank-2 bonding scenes would replay after loading a save.

Anonymous

Aww that kinda sucks, and it made out we'd be naming her and to get some name im not really happy with. I'd rather just call her milk. So it doesnt feel like naming her at all is important part of the story anymore. I liked how we could name some of them in their unique scenarios and was one praise I did had for the game on my first play through.. I dont like the name . Thanks for informing me

PPC's4Life!

Don't know if you've already fixed this bug so, here ya go. Game crashed when I was on the Placid Plains with Clarabelle, Jet, and Daisy on the board(I was working towards getting to the Ancient Sword Tile) when a Shrieking Violet moved onto Daisy's tile. Game crashed when switching to battle mode. Version 0.30.1 ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object obj_battlegirl: Memory allocation failed: Attempting to allocate 16777216 bytes at gml_Script_draw_girl ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_draw_girl (line -1) gml_Object_obj_battlegirl_Draw_0

PPC's4Life!

Fighting in the Witching Wood with Clarabelle, Jet, and Circe. Crashed while bringing up initial combat menu. Version 0.30.1.1 ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object obj_battlecontroller: Memory allocation failed: Attempting to allocate 16777216 bytes at gml_Object_obj_battlecontroller_Draw_64 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_obj_battlecontroller_Draw_64 (line -1)

haremondev

Memory leaks... Unfortunately nothing I can do to diagnose them at the moment but I'll keep an eye out for any potential causes.

Anonymous

played the free for a bit so just signed up to get the newest and can't play it, get to that 1st "now loading" the the catgirl sleeping and this error pop's up ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Alarm Event for alarm 0 for object obj_pregame: Memory allocation failed: Attempting to allocate 509603141 bytes at gml_Script_game_init ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_game_init (line -1) gml_Object_obj_pregame_Alarm_0

haremondev

Looks like you don't have enough RAM allocated to the game. I'm not entirely sure how to fix this, but someone should be able to help you if you ask on our Discord. If you can't get it working, I can offer a refund.

Anonymous

Can i ask why my 90% and 85% moves are missing at least once per interaction? it's really getting annoying tbh.

Anonymous

The new Haremon's default Kink doesn't activate. Full-stop, it doesn't work when it should, even at max Lust with the conditions for activation fulfilled. Not the new awakened Haremon, the other one. Unsure if anyone else has noticed, or if you're working on fixing it, but just thought I'd bring it to your attention.