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Edit: the game has been patched to fix all the bugs reported so far!

The October build of Haremon is now live! This build contains Halloween-themed content that can only be obtained this month -- that means that you'll want to become a patron now to access this content, as it'll be gone by the time the build is public!

You can download the build here, and read on for a full Change log.

CHANGELOG (0.11) [Changes marked with a * were suggested by players on Discord!]
- Added the catgirl's Lover sex scene and CG. If you're Lovers with the catgirl (and you've already unlocked her normal sex CG), there's a chance you'll receive a text from her inviting you to have sex. This will initiate a new scene where you'll get to experiment with her kinky side. This will be the way sex scenes will work from here on: normal sex scenes will be pretty vanilla, while Lover sex scenes will often involve a fetish of some sort. This will hopefully allow the game to have both broad appeal and a bit of niche content.
- Added a Halloween-themed sex CG. You'll have to play the game ON Halloween (October 31) to unlock it! (And no, changing your PC's time won't work!)
- Added a unique seasonal outfit for each Haremon! These are autumn-themed recolors with some additional Halloween-y accessories. Speak to Annie to learn how to obtain these.
- Implemented the beginning of the "Mixed-up Memories" quest. You can initiate it at any time by visiting the professor's lab and choosing to "register" the catgirl. This quest must now be activated before you can meet the Lady in Black in the Shimmering Caverns.
- Added a few other Halloween-themed features and easter eggs that can only be activated during October.
- Added three new techniques: "Milked Dry" (upgrade Breastmilk), "Death Glare" (learned by Imp),  and "Steel Shredder" (upgrade Claw) 

Minor additions:
*- Added a short scene after battling the bunnygirl that tells you you can't tame her without the Test serum.
*- Added a better quest description to the Captivating Beauty quest
*- In events that ask you to use a potion, you can now use other healing items if you don't have potions (Trap, The Lost Alchemist, wounded monster, branching paths)
*- Added tooltips to the town menu showing the time when a closed area will open in the morning
*- Added clickable quantity arrows when selling items in the shop
- Added several AI improvements, hopefully making battles more interesting/challenging
- You can no longer give a girl the same gift twice.
- Buffs and debuffs now diminish on a curve, rather than linearly (they deplete slowly at first, and then more rapidly over time). Most stat-buffing moves have also been nerfed in order to work with this system.
- Using Scent (or Check) now shows the effects of the enemy's active Kinks
- Adjusted all technique levelup costs

Enjoy!

Files

Comments

Tony_Danza

Hell yeah. I love the things you guys are adding and how quickly and efficiently you guys are doing it. Keep up the good work! I'll be reporting any bugs I find

Anonymous

I tried using my save from 0.10 but whenever my turn in combat starts I get this Exception: ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_battlecontroller: Push :: Execution Error - Variable Index [0,-1] out of range [1,3] - -5.girlPanties(100164,-1) at gml_Object_obj_battlecontroller_Step_0 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_obj_battlecontroller_Step_0 (line -1) Edit: I tried creating a new save, same error Deleted the 0.11 save folder, same error Zipped the contents of Haremon appdata folder so it'll have to recreate everything, same error.

Tony_Danza

___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_battlecontroller: Push :: Execution Error - Variable Index [0,-1] out of range [1,7] - -5.girlPanties(100164,-1) at gml_Object_obj_battlecontroller_Step_0 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_obj_battlecontroller_Step_0 (line -1)

haremondev

Okay, the hotfix is live.

Anonymous

umm. I am fighting the first girl - the witch - and when I try to use the serum, I get this error: ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_battlecontroller: Push :: Execution Error - Variable Index [0,-1] out of range [1,6] - -5.partyGirl(100114,-1) at gml_Script_perform_added_effect ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_perform_added_effect (line -1) gml_Object_obj_battlecontroller_Step_0

Anonymous

I get this error whenever I try to read the catgirl's mail for her lover scene. ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_gamecontroller: Push :: Execution Error - Variable Index [0,33] out of range [1,33] - -1.textNextLine(101423,33) at gml_Object_obj_gamecontroller_Step_0 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_obj_gamecontroller_Step_0 (line -1)

Anonymous

Also, I can't complete the "Captivating Beauty" quest. It won't let me turn it in for the reward.

Anonymous

Got an exception during the encounter with the bunnygirl ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_battlecontroller: Push :: Execution Error - Variable Index [0,-3] out of range [1,4] - -5.girlSpeedBoost(100264,-3) at gml_Script_enemy_choose_target ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_enemy_choose_target (line -1) gml_Object_obj_battlecontroller_Step_0 EDIT: got another one, this time after frogging an enemy ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_battlecontroller: Push :: Execution Error - Variable Index [3,7] out of range [4,5] - -1.enemyTechniqueUsed(100964,96007) at gml_Object_obj_battlecontroller_Step_0 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_obj_battlecontroller_Step_0 (line -1)

Anonymous

I got this error in a horde battle ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_battlecontroller: Push :: Execution Error - Variable Index [3,6] out of range [4,5] - -1.enemyTechniqueUsed(100964,96006) at gml_Object_obj_battlecontroller_Step_0 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_obj_battlecontroller_Step_0 (line -1)

Anonymous

Got this error when I encountered the bunny girl: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_battlecontroller: Push :: Execution Error - Variable Index [0,-3] out of range [1,4] - -5.girlSpeedBoost(100264,-3) at gml_Script_enemy_choose_target ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_enemy_choose_target (line -1) gml_Object_obj_battlecontroller_Step_0

haremondev

Thanks everyone. I'll have another patch up in a few hours! Apologies for the bugs.

haremondev

I'm unable to reproduce this one. Do you have the monarch? You have to first "tame" her, then find the Sunflower and encounter her again on the Plains.

Anonymous

I think I encountered another bug in the patched 0.11.0.2 version that will prevent you from progressing the main story. If you create a new game and register Miruku directly when you talk to the professor and before you have started the imp quest, the dialogue when you meet Delilah the first time will not appear. This will in turn lead to the quest where your suppose to enter the caverns and fight the imp to never start. I think this has to do with that when you register Miruku ,the Caverns will open and the dialogue with Delilah about the imp at the same time will get tagged for not appearing again. So steps to reproduce (not verified): 1. Start a new game 2. First time your suppose to enter the forest, go back to the professor and register Miruku and start the Memory quest. (Caverns is now opened) 3. Complete the forest part and capture Circe. 4. Start the imp quest from the professor. 5. Go to the ranch. (Delilah will now think you have already talked to her the first time and not trigger the continuation of the imp quest)

haremondev

Shit, you're right. I just uploaded hotfix 3, but looks like I'll have to get another one ready right away xD

haremondev

Hotfix 0.11.0.4 is now live, and should fix everything reported here!

Anonymous

Think I got an error related to the ones above, so might already be fixed? Anyways, got the following error when I fought the holstaurus (cow girl/Clarabelle) I were still running 0.11.0.2 when I got it.... so as I said, might already be fixed. ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_battlecontroller: Push :: Execution Error - Variable Index [0,-3] out of range [1,4] - -5.girlPowerBoost(100263,-3) at gml_Script_enemy_choose_target ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_enemy_choose_target (line -1) gml_Object_obj_battlecontroller_Step_0

Anonymous

Hmm, still got this error in the 0.11.0.4 version ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_battlecontroller: Push :: Execution Error - Variable Index [1,4] out of range [3,4] - -1.enemyTechniqueUsed(100354,32004) at gml_Object_obj_battlecontroller_Step_0 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_obj_battlecontroller_Step_0 (line -1)

Anonymous

It was in the holstaurus (cow girl/Clarabelle) battle. Basically I am trying to make her learn like everything I can before defeating her (want to train her before I capture her ofcourse... if it's possible...)

haremondev

Damn, sorry. I did that battle earlier and it was fine for me... I'll take another crack at it and see if I can figure it out.

haremondev

Also, I'm not sure what you mean by training her before you capture her... if you mean letting her manipulate your Haremon to learn new techniques/kinks, that's not possible (she will forget them upon being tamed)

Anonymous

Alright, and yes that's basically what I was trying out, so good to know it's impossible... Anyway, I think it's possible to reproduce by just continue running the battle, using defend and similar skills to reproduce the crash (I do have a pair of pink pants that allows me to get money from her, but think that's probably irrelevant for this crash).

Anonymous

___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_battlecontroller: Push :: Execution Error - Variable Index [0,-2] out of range [1,4] - -5.girlSpeedBoost(100264,-2) at gml_Script_enemy_choose_target ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_enemy_choose_target (line -1) gml_Object_obj_battlecontroller_Step_0

Anonymous

Get this every time I fight the bunny girl and she makes a certain action, I don't know if its because she hits a certain character cause another time I got to fight longer when one of my characters died but eventually crashed.

Anonymous

No I have not I will get the newest version, Thank You!

Anonymous

got a new exception when I tried to look at Vex's profile during a date: ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object obj_gamecontroller: Push :: Execution Error - Variable Index [0,-1] out of range [1,7] - -5.girlSpecies(100163,-1) at gml_Object_obj_gamecontroller_Draw_64 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_obj_gamecontroller_Draw_64 (line -1) I am on patch 0.11.0.5

haremondev

This one's been reported a couple times. Not sure what causes it, but it seems to only happen sometimes. I'll work on it

Anonymous

Oh, sry I didn't find it in the comments so I thought it was new.

Anonymous

Soo, umm today is October 31, however I can't seem to get CG #13 where you have to play haremon on halloween...

Dion Starfire

Changes to settings are still disappearing every time you load the game, or return to the main menu. Most annoying of these is the one for prompts. Why the heck does a PC game default to showing the prompts for console controllers? I've even tried directly editing the haremon.ini file ("input icons" value) to no effect. UPDATE: realized I had an xbox controller still virtually connected (from utility to connect a ps3 controller to pc). disconnecting makes system default to keyboard prompts. Still, this means you have to disconnect all controllers or change that setting every time you access the main menu.

Anonymous

i thought id post this bug i found with the v0.10.3 pub edition, in shimmering cave every time you get the soaked event the game suffers a fatal error and crashes, if ur not aware of the bug may want to look into it to fix in v0.11 so its not there, didnt have an issue with v0.8.2 (last version i was able to play, v0.9 froze computer on me for some reason so was unable to play), heres the error log for reference ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Other Event: User Defined 1 for object obj_vncontroller: Push :: Execution Error - Variable Index [11,2] out of range [30,2] - -1.sceneChoiceReminder(100943,352002) at gml_Object_obj_vncontroller_Other_11 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_obj_vncontroller_Other_11 (line -1) called from - gml_Object_obj_vncontroller_Step_0 (line -1) - <unknown line="" source=""> </unknown> I love the game so i really dont want any bugs to be missed

haremondev

Yup. Currently, the game detects the first connected controller and sets the prompts accordingly. I might have to find another way to handle that.

Anonymous

ok, just thought id bring it up just in case, been having to be careful with the shimmering cave thx to this, i save after every turn to avoid game crashing, lol, so i have not been able to clear shimmering cave 100%, lol, ive lost count of the number of times ive had to restart the game haha