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I did another pass to try and smoothing out the animation a bit more. My goal is to defeat that robotic look my works tend to have. Especially when doing expressions. So while the resolution of the preview isn't that high one of the things I'm focusing on is even if she's holding an expression I'm trying to make small adjustments to it. For now I'm having her eyelids move a but in reaction to the thrusts. I want to do yet another pass on the face though to sort of max out her expressiveness, touching areas like the eyebrows and mouth more.

I think the main animation itself looks good right now though. I don't feel like it's robotic at all, so the extra time I'm putting into it is paying off.  I think it's in a state where I can go back and re animate the tail to avoid clipping. Also I want to take some time to make a version without the tail for those with characters that don't have one. This animation actually took a bit longer than I planned bur if I'm smart about it I can finish it by Halloween, add some Halloween decorations and have a good scene in time for the holiday.

I should finish it by then or earlier hopefully since all I should have left to animate is the climax, tail and to fix up the expressions a bit more. Oh, and animate the guy actually reacting rather than sitting there like a stone. I should probably do that before the tail.

Anyways thanks for being patient while I go back to the basics and try to re-learn animation yet again lol.

I should be done by my next update on this animation.

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Ken E

All limbs and joints appear to have movement on this end! Butt bounce on collision appears pretty minimal though? (They seem to only go down, then up, once on the harder slams. No ricochet, I guess it's called?) Could it be the 1st-person camera creating this illusion? Also any techniques to... make the cheeks widen as they press down onto the male hip? Scuse me, had to wipe my drool. :3c