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I'd say the animation is finally nearing completion.

Most of the quirks have been worked out. Besides tweaking the juice FX a bit more the rest of the animation is basically, well, just animating. As well as the grunt work of fixing clipping issues. 

So this will probably be my final WIP update on this piece. Next you hear of it should be the actual release. Just gotta put my nose to the grindstone and get it done.


As for the expressions, the reference I was given has this "angry/pleasured" expression that's hard to replicate, like she's kind of mad she's feeling good? I have no idea what to say to describe it, but damn do I vibe with it so I did my best to get that across. I still feel some expression studies are in order though. There's so many parts I can move that I haven't even touched so I know I can take get more emotion out. Also, towards the end of the clip you might notice the guy is getting ready for round 2, so while it will only be visible for a second I thought to give her a "oh shit again?" look on her face. Again, no clue what to call that look, but it works!

Bremerton actually has some incredibly unique eyes, which makes expressing with her really interesting since her overall "feeling" can change a lot depending on whether or not you can see the bottom part of her iris. 

I'm not entirely satisfied with the coom that's stuck to the girl, but that's easy to vary so it will look decent. I also pushed some of the juice FX further into the animation. Man fluids are so hard in studio, yet its the part I love the most so I must persist!

I also haven't made a decision on the final camera angle, but I recall there might be a way to have multiple cameras that I can also animate. I really like this one where you can sort of see her expressions through the legs but I think it's zoomed out too much so I might bring the camera in a bit for the final shot.

Regardless

thanks for checking out another WIP update~ 

The next you hear of this it should be a release~

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