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Finally finished!

This was the commission I was referring to in my last post and I want to thank Javelin50 on the Koikatsu Discord for reaching out for this commission! 

I honestly thought this would just take me a day or two to animate but it turns our hand-animating each individual strand while making sure they can be repositioned for use with other characters is incredibly difficult and time consuming.

But as you can see my coom-animating powers only grow stronger by the day. Who needs fluid simulations when you can just hand-place dozens of static objects! I figured I would eventually get a commission themed around the juice since I made it a focus on trying to get better at animating it. Its still very time consuming, animating a climax takes about as much effort and planning as animating an entire character.

Not shown in the demo, but I also animated the male expressions at the request of the Commissioner. He wanted cameras that can be toggled on/off that show male expressions. I didn't include it in the preview above because all 3 males are the same guy (meant to be replaced). 

As a result I have 2 scene-data's. A normal and a Light version. The normal version is basically as-requested. The light version has all cameras and toggles removed. The cameras actually cause quite a bit of lag even when toggled off so I figured those with older machines would appreciate the extra frames.

Also at his request I animated it in such a way that the coom would be repositionable. So you should be able to slide pieces around or move them up/down to fit a variety of girls. As long as it lines up close enough to the shooting coom it will look alright.

Finally, if you want your lighting to match mine you can simply copy the body shaders and paste them onto any character you override them with using ME (male or female, they use the same settings)

Animation (with expression sample) + Scene data and light scene data is attached below. Light version is the one with Chika

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