Future Concepts #4: The Inventory! (Patreon)
Content
Hello friends!
I have already briefly mentioned the work-in-progress inventory in the Anniversary post, but let's take a look at it in greater detail today!
At some point (I would like it to be sometime around Release 7, but no promises!) Star Periphery will be getting a fully-fledged inventory system. This will both expand the gameplay, allow for greater immersion, and prepare the game for Part 2. For you, it also means having your items, dresses, skills, and more in one place, all with its own visual representation!
Let's look at how, for example, the clothing system will work. Please do keep in mind that everything below is a very early WIP and subject to change!
Also, before we begin, please note that as these pictures contain a lot of smaller details, I am hosting them outside of Patreon so that you can view them in full resolution; right-click on the image > open in a new tab!
As you can see from above, the inventory has three slots (for now):
- For more regular clothes: your work suit, street clothes, etc.
- For your equipment, like tools or weapons.
- For the spicy stuff: underwear, lingerie, buttplug, etc.
All of these will be reflected visually in the character figure. Speaking of, you will be able to turn it around so that you can see our MC from all angles:
Initially, the figure will be a static pre-rendered image. But ultimately, sometime in the far future, I would like to replace it with its living & breathing animated counterpart!
However, that is not all! If you wear something spicier, it will be, by default, hidden under your regular clothing. But there is an icon to check out the lower layers as well. Other clothing takes both slots, like in the case of this Brothel dress, that comes with its own lingerie:
So, first, like before, let's see both angles:
And then check the lower layer:
Which, of course, can be seen from behind as well!
This is the basic functionality of the inventory. There is much more to come later on, but that is still in the early concept phase.
Of course, there are also other tabs, such as Contacts, which will provide you with the Character Sheets of the characters you met with. Skills (and Perks), and the Codex, which will serve as something of an encyclopedia for the in-game universe (for you truly perverted individuals who like the lore!):
But more about that later!
Again, this is all very early work in progress. Even the basic design is still just one of many options, one of which is, for example, a more immersive approach:
Let me know in the comments which one of these two you like more!
That's it for today. I hope you enjoyed this little sneak peek of things to come, and just like always, if you have any questions, suggestions, or ideas, please let me know!