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Hello friends!

I have already briefly mentioned the work-in-progress inventory in the Anniversary post, but let's take a look at it in greater detail today!

At some point (I would like it to be sometime around Release 7, but no promises!) Star Periphery will be getting a fully-fledged inventory system. This will both expand the gameplay, allow for greater immersion, and prepare the game for Part 2. For you, it also means having your items, dresses, skills, and more in one place, all with its own visual representation!

Let's look at how, for example, the clothing system will work. Please do keep in mind that everything below is a very early WIP and subject to change!

Also, before we begin, please note that as these pictures contain a lot of smaller details, I am hosting them outside of Patreon so that you can view them in full resolution; right-click on the image > open in a new tab!

As you can see from above, the inventory has three slots (for now):

  1. For more regular clothes: your work suit, street clothes, etc.
  2. For your equipment, like tools or weapons.
  3. For the spicy stuff: underwear, lingerie, buttplug, etc.

All of these will be reflected visually in the character figure. Speaking of, you will be able to turn it around so that you can see our MC from all angles:

Initially, the figure will be a static pre-rendered image. But ultimately, sometime in the far future, I would like to replace it with its living & breathing animated counterpart!

However, that is not all! If you wear something spicier, it will be, by default, hidden under your regular clothing. But there is an icon to check out the lower layers as well. Other clothing takes both slots, like in the case of this Brothel dress, that comes with its own lingerie:

So, first, like before, let's see both angles:

And then check the lower layer:

Which, of course, can be seen from behind as well!

This is the basic functionality of the inventory. There is much more to come later on, but that is still in the early concept phase.

Of course, there are also other tabs, such as Contacts, which will provide you with the Character Sheets of the characters you met with. Skills (and Perks), and the Codex, which will serve as something of an encyclopedia for the in-game universe (for you truly perverted individuals who like the lore!):

But more about that later!

Again, this is all very early work in progress. Even the basic design is still just one of many options, one of which is, for example, a more immersive approach:

Let me know in the comments which one of these two you like more!

That's it for today. I hope you enjoyed this little sneak peek of things to come, and just like always, if you have any questions, suggestions, or ideas, please let me know!

Files

Comments

redbaron

Any plans for different hairstyles?

voidpilgrim

I would personally like to have the option for different hairstyles, but I am not sure if it is possible without severely hurting the development time. We'll see in the future!

Jesper Rasmussen

Seeing multiple outfits in your inventory (which look great, btw) makes me wonder how these are gonna actually work? Are you expecting these outfits to be something we can have on in any and all scenes? Are they gonna be functioning more like "keys" to unlock certain scenes, where you need a specific outfit to view a scene? Or is it maybe somewhere in between, where some scenes will support a restricted number of clothes with minor (or major?) scene variation? I might've missed a post that explains this, but my searches bore no fruit.

voidpilgrim

That is a good question! It will be somewhere in between. Some dresses will unlock new scenes, while other types will unlock variations of scenes (basically getting the same scene but with the correct clothing and text). Not all scenes will support all available outfits; that is something I would personally love to have, but it is simply not in my power to develop without hurting the release schedule, I'm afraid!

OZ

i like the idea. what i am a little afraid of is .. will this lead to less content overall? since there has do be rendered additional stuff...

voidpilgrim

No worries, it won't! I will still be limiting the amount of content related to the various clothing sets; the amount of planned (main) content won't be changed.

Freshkope

While the concept seems good in theory, but I have concerns about the practicality of it. Are select scenes going to have to be re rendered for outfit selection? Once you start with an inventory, it’s going to have to grow once you see new outfits for Twinkun. As a player, I’d imagine content will be different depending on outfit selection, would this require a new play through or will events be repeatable? Currently nothing is repeatable.

voidpilgrim

While not all scenes will support all outfits, the ones that do will have their own rendered versions. I've been pondering the choice for a while before I started working on the inventory, and I believe it is doable without slowing down the main development process! That said, I will still be limiting the number of outfits and their related scenes quite a bit; it is not SP's main focus, and the inventory will serve mostly to see a track of other items you have since there will be quite a lot salvaging and trading later on. Then there are other functions, like the Codex & Contacts! I don't generally plan repeatable events (for now), so you will have to make a new save if you want to see all variations. That said, I am planning to give a choice prompt whenever possible so that it is clear!

Kaidžú

I would like it if we could choose the hairstyle too

voidpilgrim

I would like that too! That said, I am not sure if it is possible for me to actually deliver such a feature without severely hurting the development time since it would mean rendering every single screen with MC one extra time for each haircut. We'll see in the future!

Darth Drow

I am loving the game so far and can’t wait for this system to be implemented. Keep up the great work