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This one took a bit longer due to a lot of time being spent in R&D in regards to managing humanoid entities in Unity imported from outside of Unity asset store, but all is well, that ends well, with this update I'm happy to announce that each trader now will have two NPCs and their sold item lists are adjusted accordingly, enjoy!

Patch notes 2.5.66:

  • Added 6 additional NPC vendors to all trader POIs (one for each)
  •   (might require chunkreset at trader to apply changes, might lose bases built near traders, be aware)
  • Changed all Trader POIs to feature roll up doors
  • Changed all trader sold item groups
  • Changed Carpenter Station Tier 2 to be crafted in Backpack
  • Changed Carpenter Station Tier 3 to be crafted in Workbench Tier 1
  • Changed Cotton stack size from 100 to 1000
  • Changed Wine (Beer) Barrel Carry Weight to 1
  • Changed various Barrels materials to be more durable, can be scrapped, higher economic value
  • Changed Potted Plant material, can be scrapped, higher economic value
  • Changed Mineral Water stand material to Plastic, can be scrapped, lowered economic value
  • Changed hospital_01, store_hardware_01, store_hardware_02, store_hardware_03 POIs
  • Cleaned up blocks xml code
  • Increased economic value of Picnic Table
  • Removed ability to mine Titanium Ore effectively with steel tools or jackhammer
  • Fixed not being able to scrap Picnic Table
  • Fixed world spawning vanilla forge instead of intended Furnace Tier 1
  • Fixed ATM Wall RandomHelper block having incorrect model
  • Fixed Shock Absorbers Mod showing different schematic for its unlock
  • Fixed inconsistency in repairing requirements for Pistols SMGs, Machine Guns, Rifles and Shotguns
  • Fixed Ratchet Schematic not showing up in Melee and Tools group in Research Station

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