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Apart from people having problems with installing Undead Legacy using mod launcher or trying to play it with incompatible modlets, bug reports have been slowing down and finally I've managed to catch a bit of breath.

I am aware of balancing issues with loot and some of the resource costs for crafting and upgrading, but I've been so busy fixing many critical and game related bugs, I haven't actually gotten the chance to playtest the mod (and a20 in general) by myself and before I get to do that, I will not be doing any major balancing changes, so please understand this when it comes to reporting balancing issues based on your experience when playing Undead Legacy and remember - nothing is set in stone and everything can be subject to change.

Patch notes for 2.5.45:

  • Added target hit indicator for ranged attacks
  • Added chance for traders to sell Backpack Mod Schematic
  • Updated Chinese localization
  • Updated Russian localizations
  • Changed bank_01 and made it RWG tile compatible
  • Changed BepInEx run sh scripts to run without Game Sparks and EAC
  • Changed modMeleeWeightedHeadDesc localization
  • Increased chance to find Backpack Mod in loot and trader
  • Increased Steak And Potato price
  • Increased Empty Can yield in recipe from 4 to 5
  • Removed Scrap Leather requirement for some item upgrades
  • Fixed trader repair station not repairing some items without quality levels
  • Fixed Powered Spike Trap Schematic having wrong group assigned
  • Fixed missing Backpack Mod Schematic in loot
  • Fixed crafting output multiplayer not correctly displayed
  • Fixed NRE when switching perk window pages

Patch notes for 2.5.46 hotfix:

  • Removed test attribute from 2.5.45
  • Removed bad xpath in items.xml
  • Changed Lockpick material to Iron

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