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I think all the changes I've worked on in experimental branch are finally ready to be pushed to stable build, introducing a few new blocks as well as a lot of balancing changes and fixes!

Full patch notes since 2.2.65 - 2.2.81:

  • Added Powered Spikes Trap
  • Added new single and double wood and metal door variants
  • Added SMG Perk and SMG Action Skill
  • Added 30 findable Action Skill level up books
  • Added UI for displaying active Target Buffs under their Health Bar (If target HP Bar enabled)
  • Added 9 variants of an ATM machine, some refurbished POIs will have them
  • Added .38, 10mm, 5.56mm, 7.92mm HP and AP ammo schematics to loot/trader
  • Optimized some item and block icons
  • Optimized and expanded Storage Tank block class
  • Changed Trader Open Time to 4:05
  • Changed how item stats show in the item info panel to better reflect compared and modified values
  • Changed how inventory stack locking works, it's no longer tied to stacks, but to the slot itself
  • Changed how all HP and AP ammo deal damage to armored enemies
  • Changed most barrel block capacity to 60L, quad barrel capacity to 240L
  • Changed beer barrel capacity to 60L and stacked beer barrel capacity to 180L
  • Changed Water Well and Pump storage from 20L to 50L
  • Locked slots are exempt from sorting and will remain locked in the specific position
  • Rebalanced economy system and price calculation and several item prices
  • Rebalanced trader markup values for items with quality levels
  • Rebalanced 33 Melee and 29 Ranged Weapon and Tool stats
  • Rebalanced 7.62mm, 7.92mm, .44 Cal and shotgun ammo stats and their respective weapons
  • Rebalanced Dart Traps repair cost and crafting recipe and it's schematics icon
  • Rebalanced workstation heat map generation to be much lower and less frequent
  • Rebalanced Iron and Steel tool recipes
  • Rebalanced Grandpas Awesome Sauce to give 10% for bartering, made recipe easier
  • Rebalanced a handful of loot list tables
  • Rebalanced Nuts and Bolts, Dumpster and Munitions Box, Hardened Chest, Vault recipes
  • Rebalanced given rope in the starter bug-out-bag
  • Reduced Wild Game Animal spawns
  • Reduced Bullet Tip economic value
  • Reduced chance to wrench a truck engine from buses etc
  • Reduced Auger, Chainsaw, Jackhammer and Drill heat generation
  • Reduced Rolling Pin, Frying Pan, Brinxs Fury DPS
  • Iron and Lead Ore Blocks and Boulders will now give Ore
  • Anyone can pick up player placed workstations anywhere without the need of a land claim block
  • Some blocks can be picked up using new pickup system: Munitions Box, Wall candles, Shooting range targets, Pew segments, Coffins, TVs, Gun and Equipment racks, Wall clocks, Radiators, Bird Bath Planter, Mannequins, Clothes Racks, Shelves, Stools, Speaker, Book Shelves and Piles, Posters, Bathroom Signs, Cold Beer Sign, Beverage Cooler, Potted Plants, Trash Cans, Trash Bags, Purses, Bags, Fridges, Microwaves, Square and Round Hay Bales, Mineral Water, Coffee and Soda containers  and more!
  • Water Wells, Water Pumps and different kind of barrels can be picked up
  • Wrenching Fuse Boxes can yield some fuses
  • You can now pick up Ore and Oil Extractors when they are idle
  • Far-1 rifle now will give 1 machine gun part when scrapped
  • Books can now be disassembled into small amount of research in the Disassembly Station
  • SMG Turrets now require 10mm Ammo instead of 9mm
  • Updated Prefabs: Gas Stations 1, 2, 3, 4, 5, 6, 7, 8, Hardware Store 1, Pharmacy Store 1, Electronics Store 1, Book Store 2, All Traders, Higashi, Red Mesa, Factory 1, 2; Business Strip 2, Club 1, Bar 1
  • Increased Long Pipe damage and reach
  • Increased Scrap Iron yield from damaged cars
  • Removed Jar Mold and ability to craft Empty Jars (Jars are too abundant, no one crafts jars)
  • Removed Steel Knuckle and Sledgehammer Parts (Obsolete)
  • Removed machete and steel club parts (Obsolete)
  • Removed Iron Hinges from crafting, loot, trade (Not enough use cases to justify them)
  • Removed duplicate (vanilla) recipe for Flashlight
  • Removed wind up sound for minigun causing issues with single tap shots
  • Removed ability to craft Old Books, so it can't be abused to manufacture Research Data
  • Renamed Scrap Polymers to Scrap Plastic
  • Fixed schematic requirements for .38, 10mm, 5.56mm, 7.92mm HP and AP ammo
  • Fixed Titanium Rebar not being craftable
  • Fixed bartering exploit giving ability to buy for less, sell for more (Infinite duke farm)
  • Fixed custom items not compatible with Dye system accepting Dye Mods
  • Fixed Frying Pan, Rolling Pin, Katana, Bone Club accepting burning shaft mod (not intended)
  • Fixed sort by name causing items ending at the bottom of the inventory in languages with special characters
  • Fixed burnt biome giving carry weight bonus without getting perkFiremansAlmanacComplete
  • Fixed Lock pick Schematic, changing its icon and renaming it to Bobby Pin
  • Fixed Steel Shovel Schematic icon to match the item
  • Fixed Brick blocks requiring cobblestone to repair, now repaired with bricks, destroying gives bricks
  • Fixed Wrenching cars doesn't give enough spark plugs spark plugs
  • Fixed a typo for Encumbered debuff

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