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Some time ago, I don't remember when or from whom, but I heard the words of a dev that stuck in my mind.


Every game should always be born from game mechanics, not from a script. There must be essence in its gameplay.


And that's why I create my stories based on the game mechanics I want to implement.

Old Concept:

EroSekai Fantasia was intended as a similar concept to SchoolLife, similar comedy and setting, but with adventures and trying to emulate a rpg system in renpy.

The girls to pick up would be from the western cartoons of Disney, Nickelodeon, CartoonNetwork, etc...

New Concept:

Now, I want to create a more erotic, kinky story in a dark world and focus more on a turn-based team combat system.

The girls to pick up would be witches and magical girls from different worlds and now western cartoons  girls would be enslaved characters.

What would this change cause?

SchoolLife:

  • It will make me rewrite all endings of School Life (That you haven't seen any yet, so it doesn't affect anything.).


  • It would also make me give more priority to SchoolLife's Trainer system.


  • Add concepts of slavery and some kinky and dark things on many routes.


Fantasia:

  • Fantasia will be more focused on visual novel gameplay, with lots of alternate routes but no dating sim.


  • A very small number of love interests compared to SchoolLife.


  • It would also have a Trainer system  but obviously would be more limited in characters.


  • A system of enslavement.



I'm going to be gone for a while for the winter holidays.
I'll be back on January 8th.

Merry Christmas and happy new year!
I love you guys!

Comments

Boyzilla

The new concept sounds more focused in concept, and considering your game is just so early in development, you’re still at that point where changing it won’t be too difficult. And I’m sure many more people want the Magical Girl & Witches approach. Me? As long as I get to do my mission for Ainz-sama, that’s all I need.