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Patreon hates Blue Boxes. I'm going to be posting the information that will appear in upcoming chapters in smaller blocks, that hopefully show up here more readable than just posting the chapters with charts.

Congratulations on reaching Tier 3!

Your characteristics, skills, and core skills that you gained in Tier 2 become the base upon which to build your character in Tier 3. Tiers 1 to 3 are considered the base for your character. Choose your advances wisely.

-You have received a bonus to your stats for selecting the class Contract Worker: Butcher (Seasoned Pitmaster). A bonus of +3 CHR has been added. You must select where the +4 unassigned points go.
-At the end of Tier 1 you gained bonuses for attaining Benchmarks with the following stats: STR, CON, CHR, COR. You will gain upgrades to those abilities that have reached Benchmarks again.
(This is calculated after increases for class have been added.

-Skills may advance to Rank 15. Current rank in skills and their experience total is kept and you will build upon that.

-Characteristic skill ranks are reset to 0, similar to the start of tier 2. All permanent stat gains are now part of your tier 2 base. (Excludes magical items not permanently bounded to you.)
-You may earn 5 ranks in each stat similar to Tier 2. (10 if you raise the cap for each skill.) The experience cost to gain those points is of course increased. The caps on your skill ranks may be raised to 10 through the expenditure of Core Skill Points earned in Tier 3, similar to how you increase skill caps in Tier 2.

-When fighting creatures of Tier 2 you increase your avoidance by +20%. (30% for Tier 1)
-When fighting creatures of Tier 2 you increase your chance to hit with an attack by +20%. (30% for Tier 1)
-Attacking creatures over Tier 3 will likewise be more difficult.

-You will not receive experience for Tier 1 creatures except in special cases such as massive hordes, or specific events. They can still kill you. (And won't that be embarassing.) Tier 2 creatures will give far less experience than they used to, from 0% to 50%.

-Points of INT, CHR, or WIS will add 50 mana.

-Points of STR will add 50 stamina and 30 health.

-Points of CON will add 50 health and 30 stamina.

-The cost of some T1 and T2 Core Skills you did not earn are increased to reflect the increased amount of CSP you will receive in Tier 3. Some of these skills may be removed from your list. Others will be added.

You will continue the role: Butcher of Sedgewick

-As the Butcher of Sedgewick you have the following normal quests to give out:
Fetch 10 fat rabbits for the butcher.
Fetch 10 pigs for the butcher.
Find the lost pet!

You also have Harder Quests:

Something stirs in the Darkness: Bring the Butcher infomation about a strange dungeon filled with Gristle Daemons.
Reward: 10 silver pennies and a sack of magical sedge jerky, and another quest.
A new Sausage Grinder: Look for a Sausage Grinder in The Pitt of the Butcher and bring it back to Ozzy.
Reward: Tasty magical sausage and another quest!
Meat for Muspelheim!: A wandering Firewalker clan is stopping by to pick up a shipment of meat. They want the succulent tast of Gristle Daemon. Kill 20 GristleDaemons, and stuff their carcasses into the provided Bag-of-Meat.
Reward: Meat Gathering Bag, information on Muspelheim, a shot of Stawberry Surprise, and another quest.
Have a taste of this!: Survive a shot of Strawberry Surprise.
Reward: Gain the skill: Fire Eating

Rewards for these quests are set, and the money will not come out of your personal account.

-You will provide information for the quest Rats in the Cellar part 2.
-You haven't seen any Blight, ever. This is part of the quest: Looking for Blight.
-You may train players who have a STR 5 or greater in the skill: Caber Tossing.

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Because you have assumed a Role, anyone trying to use an identification skill on your character will only receive general information about your role in the village. Creatures or Players of Tier 4 or higher with the Identification skill may be able to gain more information about you.

Class Change:
Contract Worker: Butcher (
Pitmaster) evolves into Contract Worker: Butcher (Seasoned Pitmaster)

(Gain +3 CHA, and receive 4 points to add to other characteristics.)

The Seasoned Pitmaster class keeps all of the skills of the Butcher Class along with the skills and perks of a Pitmaster. You are the master of your Smoke House and Charnel Pit. You must retain these specialized buildings to progress in your new class. They answer only to you, and by extension, your smoke golem.

-Your Charnel Pit uses mana to process the meat and gristle you feed into it. It counts as a Mana Storage Building. The current storage limit is 1,000,000 mana points. A full day's work processing meat can use upwards of 50,000 mana. It may be recharged by the donation of Mana or Stamina. (Or both, in the case of foolish sentients who walk inside without permission!)

-You may give your Charnel Pit simple instructions. It is about as intelligent as a dog. (Probably a Pit Bull.) Your Charnel Pit is loyal to you as long as you give it some attention and feed it meat (or souls) to process. But it is easily confused by the distinction between the residents of the town, and the animals you wish processed into smoked meat. (Minions, Butchers in your employ, and Smoke Golems don't have this problem.)

-Pit Alchemy is your major class skill. You must advance Pit Alchemy to Rank 15 to advance to Tier 4.
-The requirement for a Tier 4 Charnel Pit has been met.
-You are still affected by the rules for contract workers and retain the skills: Sleepless in Seattle, Dig4, Haul5, Endure4, Push Onward, and Tastes like Chicken.

You will be given a list of recipes using Pit Alchemy. You may select two of these recipes for free, and buy more with CSP.

Comments

Call0013

Hmm did I miss Ozzy spending the 40 core points he got from the killing the admiral and becoming captain?(edit found it in the latest chapter on Royal road)