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Recently we had a lot of conversations in our Producer's discord channel regarding the issues of the game and further game evolution. I also gathered some statistics from the demo game usage to consider. Now I'm ready to share with you my plans for game evolution and improvement.

Fully rebuild the fighting mode. The current system is too complicated and unpredictable. A lot of stances and conditions depend on each other, energy points breaking the calculation, weird randomness, etc. Let's be honest, most of us (including me lol) didn't understand even half of the math hiding behind the curtain. We just do something and expect it to work, or not. The animations are great and pleasant to watch, but the game mechanics are really below average. My goal is to build simple and straightforward fight mechanics that will be easily understandable and predictable.

Build a proper solo game mode. Currently, solo players mostly use the game as a fancy video player for their custom characters. "Quick fight" mode is not even a "game", it's just a repetitive random animation player. Super boring. My goal is to add a real solo mode to the game. Including NPCs, story mode, unlockable rewards, and so on. Add meaning to the fight and sense of achievement.

Such drastic changes will take a little bit more time than a regular "I added some new clothes" update. But I will do my best to keep you posted on my progress and of course, I will need your input regarding different changes the game will have. As for now - feel free to share any thoughts you have here or in our discord server.

Comments

Anonymous

If I can give my opinion, one of the biggest problems is the continuous use of the E key. It distracts a lot from the game and destroys keyboards. Sorry for my horrible English.

Duck

I like the idea of a single player story mode. Girl or Guy down on their luck, enters the world of underground sex fighting..works their way from seedy sex dungeons in various locations..rises in the ranks, makes it to more prestigious fight venues..Just like in boxing. As to the combat, I've always liked the system they used in the two Yakuza games that featured underground wrestling. Rock paper scissors using fight cards. Draw your deck (bit like Gwent or Triple triad in final fantasy 7) and play your hand. Knowing your opponents strengths and weaknesses would play into the cards you pick for any given fight.. Just a thought.

nakedfighter3d

Yeah, I also didn't like the 'E' press. But do you know, that you can just press and hold 'E'? No need to repeatedly press it, just press and hold, it will work in the same way

Anonymous

There already are very nice ideas in the current game that don't really work right now but they will be GREAT with the deck card mechanics (i.e. I make a sexual attack to increase the opponent's groin vulnerability and then I strike their groin to inflict an even greater damage). Will these ideas (such as the groin vulnerability) stay in the new game?

nakedfighter3d

I hope that with the modular decks design it will be possible to enable that kind of gameplay as well! Stay tuned, I'll show some concepts soon >_>

Anonymous

I love the storyline idea! It sounds amazing.