Future development, big announcement! (Patreon)
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Recently we had a lot of conversations in our Producer's discord channel regarding the issues of the game and further game evolution. I also gathered some statistics from the demo game usage to consider. Now I'm ready to share with you my plans for game evolution and improvement.
Fully rebuild the fighting mode. The current system is too complicated and unpredictable. A lot of stances and conditions depend on each other, energy points breaking the calculation, weird randomness, etc. Let's be honest, most of us (including me lol) didn't understand even half of the math hiding behind the curtain. We just do something and expect it to work, or not. The animations are great and pleasant to watch, but the game mechanics are really below average. My goal is to build simple and straightforward fight mechanics that will be easily understandable and predictable.
Build a proper solo game mode. Currently, solo players mostly use the game as a fancy video player for their custom characters. "Quick fight" mode is not even a "game", it's just a repetitive random animation player. Super boring. My goal is to add a real solo mode to the game. Including NPCs, story mode, unlockable rewards, and so on. Add meaning to the fight and sense of achievement.
Such drastic changes will take a little bit more time than a regular "I added some new clothes" update. But I will do my best to keep you posted on my progress and of course, I will need your input regarding different changes the game will have. As for now - feel free to share any thoughts you have here or in our discord server.