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Folks, while the new game version was released just a few days ago it means it's time to make new plans! The recent release was mostly about the Virtual Playground improvements and Lovense toys integration. For the next one, I'm thinking about features to benefit both Solo&Multiplayer players, quality of life improvements, and finally add more new submissions! 

Features, I'm thinking about is:

  • Decks. Once again, I'm going to change one huge library to the smaller decks of moves, that can be created and shared between the different characters.
  • AI editor. I'm still not sure how to handle it properly, but the current AI is dumb and not working really well. I want to create a way for players to define their own AI behaviors, so you would not just select a black box named "Sex predator" that does something unexpected, but define your own way of play. Should bring a lot of value to the strategic part of the game!
  • Location Creator. Wouldn't it be nice not to be limited by some predefined locations I added, but to create your own? Build your own rooms, open environments, or both? Do you want a ring on the beach or a mud pool in the dojo?  Maybe you want to improve the dojo with a stripper's pole dance place? And it should not be limited to yourself. Multiplayer or Virtual Playground interactions in your custom locations will be possible as well. It's like building your own virtual house and inviting others to mess around. Like Metaverse but much better lol.
  • Quality of life improvements. I got a lot of small tasks on my to-do list, maybe it's time to give them some love. Dedicated camera presets for each submission, saving quick fight characters, multiple wardrobe templates per character, you name it. Requests are welcome, btw.

Yeah, as usual, I have huge plans! Wish me luck :D
Also, let me know what features you expect the most!

Comments

Anonymous

The core of the game remains very much the AI, and indeed it can be rather dumb in its gameplay with countless moment when it basically commits suicide by picking the wrong moves when better moves are available. I think now is a good time to focus on polishing the game play and improving in my view the transitions between moves. I think you've got tons of moves and wardrobe options at the moment (most of which i don't see in the games often), so i think you've got more than enough to keep us going.

Frank Baum

Personally, I like the idea of the "Decks" and of course the improvement in the AI. That would go a long way. The location creator has the least ring for me as I don't focus much on the background. What would be nice, though would be some kind of character development that could happen as a result from different fights. And some form of story line. That would add depth to the game.

nakedfighter3d

Yep, that’s exactly how I feel it! It’s never enough animations tho, but polishing is crucial at this point

nakedfighter3d

I was about to add some character development from the very beginning but I don’t know how to address it in the context of competitive/multiplayer. It’s already a big gap between players who know how to setup characters and new players who have no idea how to play. If character development will bring even more difference between old player and new one it could ruin the game experience for the new folks. And it could have negative impact on the community in a longer perspective 🤔

nakedfighter3d

Are you sure you set up your character correctly? Like you don't bring a sex-fighter to an MMA fight and also fill your moves library with correct moves. Because if you set AI archetype to certain mode - your character will use only a certain ability. And if the game mode is different - you have no moves to choose from.