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The fun part of the tournament debug - I need to play a lot of fight with different characters and different settings. Playing the fight is much  more fun than programming the code :D

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nakedfighter3d

I'm thinking about the cumshots stuff, but real-time 3D is not quite friendly to liquid simulations. That's not easy stuff to do and requires a lot of technical research.

Duck

I think the best fluid simulation I've seen so far is in Wildlife. Not overstated but leaves its mark so to speak

nakedfighter3d

Yeah, they use Unreal engine, much more technically advanced game engine (but much more complicated to solo development)