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Anonymous

Hi Sam, will these holds be available for male fighters too?

nakedfighter3d

Sure, every move can be used by anyone against anyone. (Except the very specific moves that required certain genital shapes)

Anonymous

Hey Sam, nice moves! When will the footjob and footsmother moves be added?

Anonymous

I'm glad this game greatly improves after every update. Since you changed the engine, the game is becoming a perfect mixture of brutal display of power and eroticism. I can't wait to try the new realistic textures, which really creates the atmosphere of two persons involved in a rough erotic combat. Now I really would like to save locally entire match replays to watch them over and over!

Anonymous

I forgot to add: thumbs up for the technical joint locks/holds/bjj techinques. A quick suggestion. When the moves list grows, could it be possible to categorize some moves under a "martial arts/grappling" folder? I love the idea of pitting a strong and skilled fighter against an unskilled one (who uses groin shots as an equalizer, for instance)

nakedfighter3d

Sure, I have no idea how to categorize it properly so I'm open to all the suggestions on how to make it clear

Anonymous

My two cents. Right now, the moves are grouped by their effects/power, etc. You may rather group them by fighting style. For instance, you may create a "basic strikes/grappling" folder including techniques anyone can perform (i.e. knee or groin kicks, slaps, basic punches, straddling pins). Additionally, you may create a folder including more advanced martial arts techniques (i.e. roundhouse kicks, submission moves, strangles). For instance. If I create an overweight fighter, I don't expect her to move like Bruce Lee, so I can choose the proper moves for her with a couple of clicks. (after the new release is out, I will give you more specific suggestion on how to group the moves)

nakedfighter3d

But what is the point to sort it by fighting style instead of functional sorting? When I choose the move I would rather think about why I want this move: i.e. I'm going for big HP damage, or I need a BOOSTER to sustain my on HP, or I want to reduce the opponent's EP before proceeding with other moves, etc. I mean the "function" should have more priority than "visual"

Anonymous

Actually, I don't know what the point should be, LOL. It's the grouping I would like because I care more about the style :-D :-D :-D If I would care about the functional effect I can always hover the mouse on the moves to see their stats. It's just my way of playing NF3D. I do care more about the capability of build my own fantasy rather than the outcome of the match. :-)